Category Archives: Fifth Edition

What Has He Got in His Pockets? 100 Bard Items, A Dekas of Alchemical Items V (5E) and 100 Hooks and Rumours to Hear in or about the Trojan Reach Now Available

What Has He Got in His Pockets? 100 Bard ItemsWhat Has He Got in His Pockets? 100 Bard Items, A Dekas of Alchemical Items V (5E) and 100 Hooks and Rumours to Hear in or about the Trojan Reach are now available to buy on DriveThruRPG.

Defeated enemies have pockets, and What Has He Got in His Pockets? 100 Bard Items has 100 items that could be found in the pockets, or other location, of a bard. They range from junk through odd to having minor magic powers.

A Dekas of Alchemical Items V (5E) has ten new alchemical items for 5th Edition for characters to create or buy or for NPCs to own.

Characters may hear rumours when asking around for information, and 100 Hooks and Rumours to Hear in or about the Trojan Reach has some for them to hear related to the Trojan Reach. They can be used as adventure hooks or background colour.

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100 Space Age Ruins, Fantasy Bestiary (3Deep), 100 Knick-knacks for Undermountain III and Map – Village 14 Now Available

100 Space Age Ruins100 Space Age Ruins, Fantasy Bestiary (3Deep) and Map – Village 14 are now available on DriveThruRPG and 100 Knick-knacks for Undermountain III  is available on DMs Guild.

In a futuristic setting, ruins still exist, whether of precursor civilisations or of places that have been abandoned, damaged or partly destroyed, and 100 Space Age Ruins has 100 such for characters to encounter.

Fantasy Bestiary (3Deep) has 96 new monsters of varying types for 3Deep, mostly aimed at a fantasy setting, but some usable in others.

100 Knick-knacks for Undermountain III has 100 minor items that could be found instead of trinkets or in an NPCs possession, all connected to Undermountain in some way.

Map – Village 14 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.

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Dark Waters Luck Gift (5E)

Amulet
Publisher’s Choice Quality Stockart © Rick Hershey/Fat Goblin
Games

The Dark Waters of Sundara are a species of gnome from Species of Sundara: Gnomes (5E) that lives in the swamps of the world. Luck is a serious matter to these gnomes, and they will give luck gifts to others as a mark of respect or affection. Luck gifts cannot be sold, as doing so brings only bad luck.

Dark Waters Luck Gift

Wondrous item, uncommon, requires attunement

Luck gifts can take many forms, but are always a small trinket that can be carried or worn; amulets around the neck are the most common.

Luck gifts can be used once to make an unsuccessful roll into a successful one, after which they break and become unusable.

Luck gifts, if someone is foolish enough to sell them, do not work for the buyer and curse the seller with a -2 penalty on all rolls until the curse is removed.

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Guilds of Sundara (5E), Guilds of Sundara (PFRPG) and 100 Sluagh for Changeling: the Dreaming Now Available

Guilds of Sundara (5E)Guilds of Sundara (5E) and Guilds of Sundara (PFRPG) are now available to buy on DriveThruRPG and 100 Sluagh for Changeling: the Dreaming is available on Storytellers Vault.

Guilds are organisations that train people in their trade and keep trade secrets from getting out. Guilds of Sundara (5E) has ten cults for the Sundara setting, together with new feats for each cult.

Guilds of Sundara (PFRPG) is the above supplement converted for use with the Pathfinder Roleplaying Game.

100 Sluagh for Changeling: the Dreaming has 100 sluagh for characters to encounter. Each is named and briefly has its main interest described. They can be used as friends, foes or simply passers-by.

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100 Body Mods and Augmentations For Your Sci Fi Game, A Dekas of Alchemical Items IV (5E) and 100 Hooks and Rumours for Fading Suns Now Available

100 Body Mods and Augmentations For Your Sci Fi Game100 Body Mods and Augmentations For Your Sci Fi Game, A Dekas of Alchemical Items IV (5E) and 100 Hooks and Rumours for Fading Suns are now available to buy on DriveThruRPG.

Characters may look into adding cybernetic enhancements to their bodies and 100 Body Mods and Augmentations For Your Sci Fi Game has 100 such that they can use.

A Dekas of Alchemical Items IV (5E) has ten new alchemical items for 5th Edition for characters to create or buy or for NPCs to own.

Characters may hear rumours whilst asking around for information and 100 Hooks and Rumours for Fading Suns has 100 such to hear. They can be used as colour, misinformation or potential adventure hooks.

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What’s the Mage Doing? 100 Activities, A Dekas of Alchemical Items III (5E), 100 Encounters for Moorlands and Heaths (Zweihander) and Filler Art – Flowers 4 Now Available

What's the Mage Doing? 100 ActivitiesWhat’s the Mage Doing? 100 Activities, A Dekas of Alchemical Items III (5E), 100 Encounters for Moorlands and Heaths (Zweihander) and Filler Art – Flowers 4 are now available to buy on DriveThruRPG.

Encountered mages are rarely going to be doing nothing, and What’s the Mage Doing? 100 Activities has 100 different things for them to be doing when characters find them.

A Dekas of Alchemical Items III (5E) has ten new alchemical items for 5th Edition for characters to create or buy or for NPCs to own.

Moorlands and heaths are similar regions and often the result of long habitation. 100 Encounters for Moorlands and Heaths (Zweihander) has 100 encounters for such regions and can be used as ways of enhancing journeys or as potential adventure hooks.

Filler Art – Flowers 3 contains five hand drawn flowers. There are two versions of each image, one on a white background, one on a transparent one, at 300 dpi. The images can be used for personal and commercial uses.

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Talisman of the Rushes (5E)

This is a new magic item for use with Cities of Sundara.

The gnomes of Sundara from the Rushes subspecies, when they venture out into the world, often wear a small bottle of water from their river around their neck. The talismans are reputed to have various properties, and in some cases, they are enchanted to have these.

Talisman of the Rushes

Talisman of the Rushes (PFRPG)Wondrous item, uncommon (requires attunement)

The talisman of the Rushes takes the form of a small bottle of water on a necklace for wearing around the neck. Some talismans may be made of superior materials or decorated, but all are fundamentally identical.

When worn, the talisman of the Rushes adds 1 to Wisdom saving throws against mind-affecting effects. It also adds 1 to any checks to avoid getting lost.

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100 Creepy-crawlies to Find in a Dungeon, A Dekas of Alchemical Items II (5E) and 100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf (Roll20) Now Available

100 Creepy-crawlies to Find in a Dungeon100 Creepy-crawlies to Find in a Dungeon and A Dekas of Alchemical Items II (5E) are now available on DriveThruRPG and 100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf (Roll20) is available on DMs Guild.

Dungeons can have strange insects, arachnids and other creepy-crawlies. 100 Creepy-crawlies to Find in a Dungeon has 100 such to find, some useful, some dangerous and some just odd.

A Dekas of Alchemical Items II (5E) has ten new alchemical items for 5th Edition for characters to create or buy or for NPCs to own.

100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf (Roll20) is a conversion of the original PDF to Roll20.

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What Has He Got in His Pockets? 100 Fighter Items, A Dekas of Alchemical Items (5E) and 50 Geists Now Available

What Has He Got in His Pockets? 100 Fighter ItemsWhat Has He Got in His Pockets? 100 Fighter Items and A Dekas of Alchemical Items (5E) are now available to buy on DriveThruRPG and 50 Geists is available on Storytellers Vault.

Defeated enemies have pockets, and What Has He Got in His Pockets? 100 Fighter Items has 100 items that could be found in the pockets, or other location, of a rogue or thief. They range from junk through odd to having minor magic powers.

A Dekas of Alchemical Items (5E) has ten new alchemical items for 5th Edition for characters to create or buy or for NPCs to own.

Geists are the beings that come to mortals as they are dying and offer them a bargain; to be bound to the geist and cheat death, for a time, at least. 50 Geists details fifty of these beings.

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100 Features for Modern Pubs, A Dekas of Sundaran Alchemical Cosmetics (5E) and 100 Knick-knacks for Ghelspad II Now Available

100 Features for Modern Pubs100 Features for Modern Pubs, A Dekas of Sundaran Alchemical Cosmetics (5E) and 100 Knick-knacks for Ghelspad II are now available to buy on DriveThruRPG.

Not every modern pub or bar is identical, and 100 Features for Modern Pubs has ways of making them different. These can be clientèle, events held there and physical features.

In a high fantasy setting, things like alchemy will be used for everyday items, and A Dekas of Sundaran Alchemical Cosmetics (5E) has 10 useful alchemical cosmetics for any setting.

100 Knick-knacks for Ghelspad has 100 minor items that could be found instead of trinkets or in an NPCs possession, all connected to Ghelspad in some way.

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