Sellswords of Sundara (5E) details ten mercenary companies, including history, notable members and rumours, for the Sundara setting, along with a new character option for each company. They can be used with Sundara or dropped into another setting.
Sellswords of Sundara (PFRPG) is the above supplement converted for use with the Pathfinder Roleplaying Game.
Characters might find notes and letters when searching and 100 Notes and Letters to Find in Magnimar Now Available has 100 such for them to find in or about Magnimar. Whether or not they have meaning is up to the GM and they can be used as random things to find or adventure hooks.
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Characters may find flowers and trees that have useful properties, and 100 Flowers and Trees Sure to Boost Your Stats has a list of such, divided into terrain types, with the useful properties they have.
A Dekas of Alchemical Items VI (PFRPG) has ten new alchemical items for Pathfinder for characters to create or buy or for NPCs to own.
Characters may come across rumours when asking around and 100 Hooks and Rumours to Hear in or About Magnimar has 100 such for them to hear. They can be used as adventure hooks, misinformation or background colour.
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The Barrada of Sundara, a water-dwelling subspecies of orcs detailed in Species of Sundara: Orcs (PFRPG), have teeth that grow back and they remove and use these teeth to make charms that are enchanted by the orc’s shamans which are then gifted to others. When worn, these charms allow water breathing for the wearer.
A Barradan orc’s tooth that is mounted on a necklace. When worn and activated, the charm allows the wearer to breathe water as water breathing for 10 minutes at the cost of one charge. The charm has only 5 charges when fully charged, and once all are used, the tooth crumbles to dust.
Construction
Requirements Craft Wondrous Item, water breathing; Cost 150 gp
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This is a new item for use with Cities of Sundara.
Gemstones are one of the most prized treasures of the earth, with many different types of gems in many different lands. Dragongems only occur in the lands where dragon steel, from which they gain their name, can be found, which makes them difficult to get at the best of times. Even scarcer than dragon steel, the volcanic nature of the dragon steel lands adds to the danger of finding dragongems. Only in Ironfire are dragongems dug up with any regularity and even there they are scarce, and the subject of fierce bidding should they come onto the market.
Dragongems are an extremely rare form of diamond found in igneous rocks, and are commensurately valuable as a result. The carbon of the diamond contains inclusions of dragon steel that reflect the light in unusual ways and give the gems a strange, steel-like colour when light is shone on them. Peering into a dragongem will reveal tiny crystals of dragon steel inside it.
Dragongems are not quite as hard as diamonds, as the dragon steel inclusions slightly weaken the gemstone’s structure. This does make them easier to shape than diamonds, but not that much easier, as they are as hard as rubies and sapphires.
A dragongem will be worth at least twice what a diamond of the same size and quality would be. Though dragongems can be used to make unusual pieces of jewellery, they are rarely used for such mundane purposes. The sorcerers and spellusers of Archbliss have discovered that dragongems are unusually potent when it comes to enchanting them for magical use. They have a natural ability to enhance magics that have to do with sharpness and hardness, and can be found embedded in the hilts of dragon steel swords, where they can improve even a non-magical weapon, or in rings and amulets that are intended to improve various martial abilities and defences.
A dragongem pommel is a pommel- or hilt-mounted enchanted dragongem that can be attached to a sword of any type. The sword or dagger to which it is attached will gain a +1 enhancement bonus to damage rolls, 2 points of hardness and 10 hit points and will also be classed as a magic weapon for attack purposes. The bonuses stack with any that already apply.
Construction
Requirements Craft Wondrous Item, dragongem worth at least 2,500 gp, magic weapon; Cost 3,000 gp
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Starships, like any form of transport, can have problems and 100 Problems to Encounter on a Starship has some for them to have. They range from the annoying to the potentially dangerous.
A Dekas of Alchemical Items V (PFRPG) has ten new alchemical items for Pathfinder for characters to create or buy or for NPCs to own.
SchreckNet is an online community originally founded by the Nosferatu, and 100 Resources and Rumors to Find on SchreckNet has 100 things that could be found on it, ranging from the bizarre to the truly odd.
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Characters may encounter creatures whilst travelling and 100 Avian Beasts has 100 such that could be found. Just because the beasts are avian does not necessarily mean they are all birds, though.
A Dekas of Alchemical Items IV (PFRPG) has ten new alchemical items for Pathfinder that characters could craft or come across.
Investigators may come across bits and pieces of written information and 100 Notes and Letters to Find in Miskatonic Country: Dunwich and Innsmouth has 100 such to find in or about Dunwich and Innsmouth. They can be used as background colour or adventure hooks.
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Not every room is filled with something interesting and 100 Minor Items for a Room has 100 inconsequential items to decorate an otherwise empty room.
A Dekas of Alchemical Items III (PFRPG) has ten new alchemical items for Pathfinder, that characters could either make or encounter in the possession of NPCs.
The Devil’s Due, a 4 Point Advantage in 7th Sea: Pirate Nations, grants characters a magical artefact from the Devil Jonah. A Baker’s Dozen of Artefacts from the Devil Jonah has 13 more such artefacts.
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Characters can come across books on bookshelves and in libraries and Tomes of Necromancy describes 20 in detail for them to find. Each is given a name and author with an overview of their contents.
A Dekas of Alchemical Items II (PFRPG) has ten new alchemical items for Pathfinder, that characters could either make or encounter in the possession of NPCs.
Characters may hear rumours whilst asking for information. 100 Hooks and Rumours to Hear in Symbaroum has 100 such for them to find for the setting, which could be used for misinformation, background colour or adventure hooks.
Dungeon Bundle 1 collects together the first ten dungeon themed supplements at 25% off.
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Cities of Sundara: Silkgift, available in 5E and Pathfinder versions, introduces the net caster, a weapon used by the City Watch to fire a net at creatures in order to restrain them. Here are two new rounds that can be purchased for the net caster.
Steel Mesh Net Round
Cost: 50 gp; Weight: 6 lbs
The steel mesh net round for a net caster fires a net similar to other rounds, but is made from woven steel. It is stronger than even an archer net round, but is also heavier. A steel mesh net round requires a DC 28 Escape Artist check to escape, has 25 hit points, hardness 8 and requires a Strength check of 30 to burst. These nets can be reloaded into their rounds in the same way as a standard net round, unless they are broken; however, they take 30 minutes to reload. Steel mesh net rounds are rarely used, as they are not significantly stronger than an Archer net round, are more expensive and the increased weight decreases the range increment of a net caster to 10 feet. Their primary use is to make shocker net rounds, detailed below.
Shocker Net Round
Cost: 90 gp; Weight: 7 lbs
The shocker net round for a net caster uses a steel mesh net round as its base but is electrified through the use of a shocker attachment. They have all the other stats of a steel mesh net round, including the decrease in range increment, but when a target is hit by a shocker net round, they must make a DC 10 Fortitude save or be stunned for 1d3+1 rounds from the electricity coursing through the net. Though a shocker net round can be reloaded into their rounds in the same way as a steel mesh net round, unless they are broken, without replenishing the shocker attachment that generates the electricity, they function just like a normal steel mesh net round. Creating the shocker attachment is a DC 25 Craft (alchemy) check) and costs 40 gp (included in the price of a purchased round).
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Previous civilisations in a science fiction setting may have left remains behind and 100 Xenoarchaeological Finds has 100 small items that could be found in various places. They may be useful, dangerous or odd.
A Dekas of Alchemical Items (PFRPG) has ten new alchemical items for Pathfinder that characters could make, buy or find in the possession of others.
Characters may encounter rumours when asking around on various matters and 100 Hooks and Rumours to Hear in the Pirate Nations has 100 such for the 7th Sea’s Pirate Nations. Whether or not any rumour is true is up to the GM.
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