Category Archives: Things

What’s In the Chest? 100 Oddities and Junk, 100 Encounters in a Fey Forest (C&C) and 100 Verbenae for Mage: The Ascension Now Available

What's In the Chest? 100 Oddities and JunkWhat’s In the Chest? 100 Oddities and Junk and 100 Encounters in a Fey Forest (C&C) are now available on DriveThruRPG and 100 Verbenae for Mage: The Ascension is available on Storytellers Vault.

Chests can hold treasure but not everything in a chest qualifies as such. What’s In the Chest? 100 Oddities and Junk has 100 items ranging from junk to oddities to find.

Fey forests can be strange places and 100 Encounters in a Fey Forest (C&C) is a collection of 100 different encounters for such. Some encounters may be beneficial, some harmful and some just odd.

The Verbenae are members of the Council and 100 Verbenae for Mage: The Ascension has 100 such that can be dropped into a campaign, as people to encounter or as potential friends and enemies.

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100 Books to Find on a Druid’s Bookshelf, 100 Notes and Letters for the City of Dolmvay and 100 Hooks and Rumours for Terrinoth II Now Available

100 Books to Find on a Druid's Bookshelf100 Books to Find on a Druid’s Bookshelf, 100 Notes and Letters for the City of Dolmvay and 100 Hooks and Rumours for Terrinoth II are now available on DriveThruRPG.

Whilst books can be valuable and useful, not every book is such. 100 Books to Find on a Druid’s Bookshelf has books on subjects of interest to druids to flesh out a bookshelf.

100 Notes and Letters for the City of Dolmvay has 100 jottings that characters could find lying around or on the bodies of the dead, with a secondary table for determining condition.

Characters can gain information from a variety of sources and 100 Hooks and Rumours for Terrinoth II has 100 things for them to hear. These can be used as background colour or as potential adventure hooks.

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100 Strange or Weird Items for a Modern Setting, 100 Hazards to Find in a Dungeon (C&C) and 100 Books to Find in Ghelspad IV

100 Strange or Weird Items for a Modern Setting100 Strange or Weird Items for a Modern Setting, 100 Hazards to Find in a Dungeon (C&C) and 100 Books to Find in Ghelspad IV are now available to buy on DriveThruRPG.

In a setting that’s modern but also strange in some way, characters may stumble across weird items and 100 Strange or Weird Items for a Modern Setting has 100 such to find. They range from the odd to the definitely dangerous.

Dungeons can be dangerous places, and not just because of the occupants and traps. 100 Hazards to Find in a Dungeon (C&C) has 100 more mundane dangers that characters could stumble into in a dungeon, but this does not make them less potentially lethal. This is a conversion of the original supplement to Castles & Crusades.

Not every book found is useful or valuable, and 100 Books to Find in Ghelspad IV has 100 minor books to find on a Scarred Lands bookshelf, all about Ghelspad.

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100 Sci Fi Bands, 100 Things to Find, See and Hear in a Forest (Recusant) and 100 Notes and Letters for Pirates of Pugmire Now Available

100 Sci Fi Bands100 Sci Fi Bands, 100 Things to Find, See and Hear in a Forest (Recusant) and 100 Notes and Letters for Pirates of Pugmire are now available to buy from DriveThruRPG.

Even in futuristic settings, people can still listen to music, and 100 Sci Fi Bands has 100 bands with brief details on the type of music they play.

Characters can have encounters when travelling and 100 Things to Find, See and Hear in a Forest (Recusant) has 100 such to have. They can be used to enliven a journey or as potential adventure hooks.

100 Notes and Letters for Pirates of Pugmire has 100 jottings that characters could find lying around or on the bodies of the dead, with a secondary table for determining condition.

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100 Books to Find on a Cleric’s Bookshelf, 100 Things to Find in a Fantasy Alley (PFRPG) and 100 Rumours for Wraith: The Oblivion Now Available

100 Books to Find on a Cleric's Bookshelf100 Books to Find on a Cleric’s Bookshelf and 100 Things to Find in a Fantasy Alley (PFRPG) are now available buy on DriveThruRPG and 100 Rumours for Wraith: The Oblivion is available on Storytellers Vault.

Whilst books can be valuable and useful, not every book is such. 100 Books to Find on a Cleric’s Bookshelf has books on subjects of interest to clerics to flesh out a bookshelf.

Alleys are small roads and paths where things can accumulate. 100 Things to Find in a Fantasy Alley (PFRPG) has 100 things to see in a fantasy alley, ranging from the odd to the disturbing. This is a conversion of the original supplement to Pathfinder. You do not need both versions.

Wraiths, even though now dead, may still hear various rumours, and 100 Rumours for Wraith: The Oblivion has 100 such to hear. They can be used as background colour, misinformation and adventure hooks.

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What Has He Got in His Pockets? 100 Bard Items, A Dekas of Alchemical Items V (5E) and 100 Hooks and Rumours to Hear in or about the Trojan Reach Now Available

What Has He Got in His Pockets? 100 Bard ItemsWhat Has He Got in His Pockets? 100 Bard Items, A Dekas of Alchemical Items V (5E) and 100 Hooks and Rumours to Hear in or about the Trojan Reach are now available to buy on DriveThruRPG.

Defeated enemies have pockets, and What Has He Got in His Pockets? 100 Bard Items has 100 items that could be found in the pockets, or other location, of a bard. They range from junk through odd to having minor magic powers.

A Dekas of Alchemical Items V (5E) has ten new alchemical items for 5th Edition for characters to create or buy or for NPCs to own.

Characters may hear rumours when asking around for information, and 100 Hooks and Rumours to Hear in or about the Trojan Reach has some for them to hear related to the Trojan Reach. They can be used as adventure hooks or background colour.

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100 Space Age Ruins, Fantasy Bestiary (3Deep), 100 Knick-knacks for Undermountain III and Map – Village 14 Now Available

100 Space Age Ruins100 Space Age Ruins, Fantasy Bestiary (3Deep) and Map – Village 14 are now available on DriveThruRPG and 100 Knick-knacks for Undermountain III  is available on DMs Guild.

In a futuristic setting, ruins still exist, whether of precursor civilisations or of places that have been abandoned, damaged or partly destroyed, and 100 Space Age Ruins has 100 such for characters to encounter.

Fantasy Bestiary (3Deep) has 96 new monsters of varying types for 3Deep, mostly aimed at a fantasy setting, but some usable in others.

100 Knick-knacks for Undermountain III has 100 minor items that could be found instead of trinkets or in an NPCs possession, all connected to Undermountain in some way.

Map – Village 14 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.

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Dark Waters Luck Gift (5E)

Amulet
Publisher’s Choice Quality Stockart © Rick Hershey/Fat Goblin
Games

The Dark Waters of Sundara are a species of gnome from Species of Sundara: Gnomes (5E) that lives in the swamps of the world. Luck is a serious matter to these gnomes, and they will give luck gifts to others as a mark of respect or affection. Luck gifts cannot be sold, as doing so brings only bad luck.

Dark Waters Luck Gift

Wondrous item, uncommon, requires attunement

Luck gifts can take many forms, but are always a small trinket that can be carried or worn; amulets around the neck are the most common.

Luck gifts can be used once to make an unsuccessful roll into a successful one, after which they break and become unusable.

Luck gifts, if someone is foolish enough to sell them, do not work for the buyer and curse the seller with a -2 penalty on all rolls until the curse is removed.

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100 Decorative Features for Interiors, 100 Books to Find in or about Bard’s Gate (Lost Lands) and 100 Notes and Letters for the Nile Empire Now Available

100 Decorative Features for Interiors100 Decorative Features for Interiors, 100 Books to Find in or about Bard’s Gate (Lost Lands) and 100 Notes and Letters for the Nile Empire are now available on DriveThruRPG.

Buildings are rarely plain on the inside, and 100 Decorative Features for Interiors has 100 ways of making them more distinctive. The features are often those that would be found in higher-end locations.

Not every book is definitely useful or valuable and 100 Books to Find in or about Bard’s Gate has 100 such to flesh out a bookshelf in the Lost Lands setting about Bard’s Gate.

Characters may find notes and letters in a variety of places, and 100 Notes and Letters for the Nile Empire has 100 such. They can be used as background colour or potential adventure hooks.

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What Has He Got in His Pockets? 100 Druid Items, 100 Encounters for Moorlands and Heaths (Black Spear) and 100 Gangsters, Gun Mals, and Goons Now Available

What Has He Got in His Pockets? 100 Druid ItemsWhat Has He Got in His Pockets? 100 Druid Items, 100 Encounters for Moorlands and Heaths (Black Spear) and 100 Gangsters, Gun Mals, and Goons are now available to buy on DriveThruRPG.

Defeated enemies have pockets, and What Has He Got in His Pockets? 100 Druid Items has 100 items that could be found in the pockets, or other location, of a druid. They range from junk through odd to having minor magic powers.

Moorlands and heaths are similar regions and often the result of long habitation. 100 Encounters for Moorlands and Heaths (Black Spear) has 100 encounters for such regions and can be used as ways of enhancing journeys or as potential adventure hooks.

Not everything in Arkham is purely related to the Mythos, as in the 1920s criminals were a strong element. 100 Gangsters, Gun Mals, and Goons has 100 such people of various dubious professions that investigators can encounter.

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