D10: Numenera Rumours – Matheunis, the Cold Desert

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. As people from the Steadfast have moved south into Matheunis to get away from kings and empires, so too has the attention of said rulers and realms moved south as well, to eye up the lands. It’s rumoured that the Empress of Pytharon is preparing to start building outposts in the region of the Cold Desert south of the Sadara River, in preparation for the empire moving to start taking control of the land.
  2. Gayv-oreth is the ruler of the First Tier of Nihliesh in Matheunis and is generally a kind and compassionate ruler, though sometimes he becomes a dangerous, insatiable monster when his appetites get the better of him. So far, his people have forgiven him each time this has happened, but it’s rumoured that these instances are happening with increasing frequency and it could be that Gayv-oreth will eventually become the monster all the time.
  3. Mada-liviss, the ruler of the Third Tier of Nihliesh in Matheunis, has been seen in public less and less in recent times. In fact, there are rumours that she hasn’t truly been seen in public for many weeks, with claims that her apparent appearances are, instead, some sort of numenera-created illusion or hologram.
  4. Matheunis is, for some reason, home to a larger number of mutants than other regions, especially margr and murden. There’s a rumour that the reason for this is that there’s a machine from a prior world somewhere deep within the Cold Desert, a machine that, somehow, created mutants, perhaps by changing humans into abhumans.
  5. Ni-chodoss, the ruler of the Second Tier of the city of Nihliesh in Matheunis, is whispered to exert a large amount of influence on the city as a whole, with a network of spies, thieves and assassins, something that has allowed her to become far wealthier than those she rules. There are rumours, though, that inhabitants of both the Second and First Tiers are growing tired of Ni-chodoss and would depose her if they could do so.
  6. Nihliesh in Matheunis is a city built atop a half-buried ancient machine, using a material called churn, an orange-brown fluid created by two mechanisms inside the city that dries harder than stone. There’s a rumour that the flow of churn has become more sluggish recently, meaning that less is available for expanding or building the city in any way.
  7. The Foundation Stones in Matheunis, the Cold Desert, are said by some to be the foundations of the sky. They float above the surface of the desert, but there’s a rumour that the stones have been gradually growing closer to the surface over the years. Some say if the stones ever reach the ground, the sky will fall down.
  8. The inhabitants of Matheunis, the Cold Desert, domesticate a species of fly called the drakka, which grows up to a foot in length. Drakka are fairly intelligent, but some think they are even more intelligent than they let on. Many people keep drakka as pets or to herd or watch animals, which means a lot of households have drakka in them. There are claims that this is deliberate on the part of the drakka, though whether this is being done by an intelligent creature looking to be cared for, or one infiltrating a potential enemy, is another matter.
  9. The Symbol Stone, one of the seven Foundation stones in Matheunis, the Cold Desert, has a symbol floating above it, easily visible at night, and has four separate streams of water pouring down its sides onto the desert, the source of a small river. There are rumours that, sometimes, the colour of the symbol changes, and when that happens, the water takes on strange properties.
  10. Up until now, the residents of the First Tier in Nihliesh in Matheunis have been perfectly happy living in the tainted air of churn production for, despite how it shortened their lives, there was always a chance their offspring could become Fahat, the most revered people, all mutants, in the city. It’s rumoured, though, that changes have been made that still keep the First Tier’s lives short, but greatly reduce the chance of Fahat being born, which could cause the residents to rebel.

Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.

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100 Encounters for the Post-Apocalyptic Hills, 100 Encounters for the Post-Apocalyptic Hills (Mutant Future), 100 Hooks and Rumours to Hear in Ghelspad III and Map – Village 12 Now Available

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100 Encounters for the Post-Apocalyptic Hills (Mutant Future) is the above supplement converted for use with Mutant Future. You do not need both versions.

Characters may come across rumours whilst asking around and 100 Hooks and Rumours to Hear in Ghelspad is a collection of such for the Scarred Lands. They are usable with any system and can be used for anything from misinformation to adventure hooks.

Map – Village 12 is a hand-drawn black and white village map with a 300dpi resolution in two versions that can be used for personal and commercial use.

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Releasing in February 2023

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February 4th

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  • 100 Encounters for the Post-Apocalyptic Hills (Mutant Future)
  • 100 Hooks and Rumours to Hear in Ghelspad III
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February 11th

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February 18th

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February 25th

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Power and its Misuse

Archbliss
Image: Jeff Brown.

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“Legend says that the sorcerers who founded Archbliss were fleeing a cataclysm,” said Thannis Mantar. “At least that’s what the surviving books from the era say.”

“Legend says a lot of things,” retorted Brendor Calliorn. “Some may even be true. That doesn’t mean they all are, or that tales of a great cataclysm are true.”

“But what if the legend about the cataclysm was true?” asked Thannis. “That could mean that the legend about those who raised the city being empowered by the Prim are also true. And if that’s the case, then such power could be obtained by others. All we’d need to do is find out how it was accomplished.”

“Playing with the raw power of the Prim can cause serious problems.” stated Brendor in warning. “Just look at what happened to Moüd. The Silver Wraiths are still cleaning up the necromantic mess from that. If both legends are true, then mayhap the power the city’s founders had from the Prim caused the cataclysm. They could easily have been fleeing a mess they caused.”

“We’d just need to be more careful,” was Thannis’s reply. “Power in and of itself doesn’t cause a cataclysm, only its misuse. If it wasn’t misused, then there wouldn’t be a problem.”

“Misuse is something that it’s easier to state you’re going to avoid than to actually avoid,” said Brendor in turn. “I’ve seen enough spellusers injured by their own power when they intended anything but. By the time misuse becomes obvious, it may well be too late.”

“Say what you will. I am not going to be so overly cautious. I’m going to look into the legends for the truth of the matter, and see if there is a way of gaining the power of our forefathers.” Stated Thannis.

“Do as you will,” said Brendor as Thannis departed. “For your sake, I hope that the legend is just that. And for our sake, if you do uncover something, do not play with the Prim where it will affect the rest of us.”

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