Characters may go through the pockets of defeated foes. Sometimes they can find treasure. But sometimes they can find rubbish, and What Has He Got in His Pockets? 100 Detailed Pieces of Junk has 100, sometimes disgusting, things to find.
Spawn of the Temple (ET)is a short pamphlet adventure for Eldritch Tales in which the characters need to solve the disappearances from an archaeological site.
Not every book found is useful or valuable, and 100 Books to Find in Ghelspad II has 100 minor books to find on a Scarred Lands bookshelf, all about Ghelspad.
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This is a fanzine for Advanced Fighting Fantasy that contains a variety of articles. It isn’t published by us, but by Arion Games, but we have contributed content to it. It’s currently available as a PDF with print on demand to follow.
Giant scorpions are similar to their smaller kin, only much, much larger. They can be found in the same places, but are even more of a threat, as they don’t need poison to kill their prey, though they have that too.
What is Distinctive About the Giant Scorpion?
Each claw on the scorpion’s pincers can move; neither are fixed.
Numerous serrated outgrowths dot the giant scorpion’s exoskeleton.
One pincer has a poorly-healed break and is not as strong.
The stinger is unusually long, at least triple the normal length.
The tail curiously lacks segmentation, resembling a snake.
The upper side of the scorpion is pale yellow whilst the underside is dark brown.
How Does the Scorpion Hunt its Prey?
Buries itself in the ground and leaps out.
Lies flat on the ground and attacks with its tail when prey gets close.
Perches, hunkered down, on a rock outcropping and leaps down onto prey.
Picks off stragglers, grasping them and running away with them.
Runs in at speed and strikes, then runs away again.
Scuttles through an underground network of tunnels to gain surprise.
What Things Can be Found Around the Scorpion’s Home?
Dozens of prints on the ground where the scorpion has travelled.
Fragment of scorpion exoskeleton.
Rocks bearing marks on them where the scorpion has sharpened its pincers.
Rotting carcass of a predator, a large wound in its flesh where it was stung.
The dead carcasses of a number of smaller, but still large, scorpions.
Tree whose trunk has been snipped through.
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Sellswords of Sundara (5E) details ten mercenary companies, including history, notable members and rumours, for the Sundara setting, along with a new character option for each company. They can be used with Sundara or dropped into another setting.
Sellswords of Sundara (PFRPG) is the above supplement converted for use with the Pathfinder Roleplaying Game.
Characters might find notes and letters when searching and 100 Notes and Letters to Find in Magnimar Now Available has 100 such for them to find in or about Magnimar. Whether or not they have meaning is up to the GM and they can be used as random things to find or adventure hooks.
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Published by Sad Fishe Games, this supplement we have contributed to is the first in a series that details hexes from a setting in finer detail. The supplement can be used to build the setting, or dropped into others.
Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has eight rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
Deathwater Canyon on the edge of the Black Riage is noted for the network of huge ceramic pipes that run through it, exiting from the rock, running outside it, and then entering back in. The pipes are said to be empty, or nearly so, but recently travellers who have passed through the canyon have claimed they have heard something in some of the smaller pipes, perhaps a liquid, though no-one seems exactly sure what they heard. This has raised some concern, as many of the larger pipes are used as thoroughfares.
Scorpion Sanctum in the desert around the Cloudcrystal Skyfields is a place rarely visited due to the presence of chirog raiders, and that seems to be the way the residents of the Sanctum like it. There’s a rumour that whoever lives there encourages the chirog raiders to attack travellers, to ensure their own privacy and, perhaps, acquire anything of interest to them that the chirog might loot.
Seven families who have lived in Uxphon, built in Deathwater Canyon, the longest claim noble status and essentially rule the city. There are rumours that the families have hidden chambers beneath their manors where they hide treasures and their secrets, though none have managed to find any. There are rumours, though, that these secret chambers were not built by the nobles, but were already there and the manors built on top of them, which some believe means they could contain far more secrets than those of the families.
The Cloudcrystal Skyfields float in the sky to the north of the Steadfast, beyond the Tithe River. The crystalline shards continually grow, but some fall to the ground as well, littering the fields below with their shattered remnants. There are rumours that in recent months more crystals than usual have been dropping out of the sky, making passing beneath them substantially more dangerous, especially as a crystal the size of a city is almost impossible to avoid if it falls.
The Crowd City is a mass of millions of corpses of all types of beings beneath the Cloudcrystal Skyfields that have been fused together into a strange city, with the dead making buildings, streets and the other structures of a city. Even stranger, the city frequently moves position, though usually very slowly. Some believe that the Crowd City’s movement has meaning, and that the patterns reveal some insight, though nobody seems to know what.
The Unseen Lake in the Cloudcrystal Skyfields is a lake of invisible water, though it will regain a more normal appearance after a few days, unless tightly sealed in a container. There’s a rumour that the lake’s water can be used to make a concoction that will render the imbiber invisible as well, and more than one thief, assassin or spy, or those who employ such, has tried to find out how this can be done.
There are people rumoured to be living beneath a small lake to the far west of the Skyfields, in a place called Deep Vormask. The inhabitants are said to have access to a strange, odd technology that is only found within the caverns and doesn’t work anywhere else. A Nano plans to lead an expedition to Deep Vormask in an attempt to discover just what this technology is. By the sounds of it, the Nano isn’t bothered about how they go about this.
Uxphon in the Cloudcrystal Skyfields is known for its slave market and in particular its gladiatorial arena, where slave combatants fight each other, as well as beasts, with the most successful of these gaining not only their freedom but also gaining wealth. There’s a rumour that the arena has put out a call for something different. That they are seeking new beasts to fight that are more than a little unusual. It’s said that the arena isn’t really bothered what, just as long as they’re something previously unseen.
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