In a cyberpunk setting, characters can still encounter rumours, and 100 Cyber City Rumours has some for them to hear. They can be used as background colour or potential adventure hooks.
Mountains can be dangerous places and 100 Encounters for Fantasy Mountains (Black Spear) has 100 encounters that can be used to add flavour to a journey. This is a conversion of the original supplement to Black Spear.
The Mutant: YearZero core rulebook has a d666 table of scrap to find. D666 Scrap has an additional 216 pieces of scrap for characters to find in the Zone.
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Published by Sad Fishe Games, this supplement we have contributed to is the first in a series that details hexes from a setting in finer detail. The supplement can be used to build the setting, or dropped into others.
Four encounters for each of the districts of Archbliss are given here. The encounters will work with the Pathfinder and 5E versions of the supplement.
Sunrise Way
A creature whose true appearance is unknown is rapidly changing shape, from humanoid species to inhuman to monstrous.
A rainbow of strange colours forms over the district, seemingly becoming solid, before slowly evaporating away.
A tree forms out of stone, rapidly growing up out of the ground, budding and sprouting stone flowers and fruit.
Some of the gold bricks on the Street of Gold are being removed from the way and replaced with new, with guards making sure that outsiders don’t interfere.
Glasswood
A sparking ball of light materialises in the air, shedding a pearlescent glow as the sparks drip down from it and evaporate on the ground.
A spelluser casts a spell at one of the crystal spires, which glows as it drinks up whatever the spell was.
Apprentices are checking the sorcerer’s quartz of some of the district’s crystal spires.
Lightning arcs towards two of the crystal spires, seemingly from thin air, causing them to glow briefly, before the lightning fades away.
Samen’s Way
A crowd has gathered to watch a performance as the actors float above the ground.
A dragon swoops down on the street, breathing fire at everyone below. Before the fire hits, the dragon and flames both turn into gold coins, which vanish when they hit the ground.
A patch of unmoving shadow blocks part of the street and seems impossible to illuminate with light. Nothing can be seen from within it.
Soldiers charge down the street, shouting a battle cry. They pass through anyone and anything they encounter.
Spirit Tower
A dozen skeletons march in formation through the streets of Spirit Tower, before finally entering a crypt and closing the door.
A funeral procession is walking slowly through the district, with a robed individual being transported on a floating bier.
Someone is standing by the Obelisk and standing in the chill the monument radiates for an unusually long time.
Undead guardians standing outside a crypt bar the way to someone who has approached it too closely.
North Gate
A duel is taking place at Wardstone, with two different sorcerers fighting each other. One is using a flashy style with many effects; the other is more restrained in their casting.
A patrol of Watchers is leaving the Black Tower. Several people shy away when the see the patrol.
Visitors are entering the city and, by the way they are peering around in every direction with their mouths open, this is their first visit to the city.
Watchers are escorting a captured sorcerer to the Vaults, making sure they don’t get a chance to break free or cast any spells.
Winter Gate
A robed individual is bargaining with a vendor for an enchantment. They appear to be having difficulty agreeing on a price.
A visitor is wandering the district lost and confused and asking for help, disoriented by the area’s effects.
The route ahead seems to shift, blur and change, as if it is constantly moving and altering its destination.
The air briefly shimmers and gives a glimpse of what looks like another world, one from a fairy story.
East District
A group of excited children are being escorted to the Menagerie by what looks like a pair of teachers.
A sorcerer gestures and conjures a creature up, speaks to it briefly, then dismisses it again.
Someone walks past with a creature on a leash that doesn’t look like anything seen in nature.
The Arches are activated and a number of people are teleported through them from the ground below.
Castle Archbliss
A unit of Thuranen Guards arrives at a guard post and the current ones silently depart after their replacements show up.
One of the viewing devices on Stargazer’s Tower shifts position to point at a new part of the sky.
Several officials are chatting about a subject, but they cannot be overheard as it appears a spell is keeping their privacy intact.
Thuranen Guards turn a tourist away who was seeking access to part of the castle, not listening to their protestations as they silently send the tourist on their way.
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Characters can come across items of value that are, or have been, transported, including ones that have been stolen. 100 Fantasy Goods has 100 such for them to find; many are valuable and some are dangerous.
A Dekas of Alchemical Items VII (PFRPG) has ten new alchemical items for Pathfinder for characters to create or buy or for NPCs to own.
Strange items can be found in hoards or in the possession of NPCs and 100 Knick-knacks for Magnimar has such related to Magnimar. They may be simply odd or perhaps a source of adventure hooks.
Map – Village 7 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.
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