Characters may hear rumours whilst inquiring in places and 100 Rumours to Hear in the Wild West has 100 suitable for hearing in the American Old, or Wild, West. They can be misinformation, background colour or potential adventure hooks.
The Lair of Ozymandius has the characters attempting to escape from the underground island lair of their captor. This process is made more difficult because they are missing heir memories.
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Guilds are an important part of many fantasy settings and 100 Fantasy Guilds has 100 for characters to encounter. This could merely be guilds to buy from or deal with, or they could be ones to join or run up against.
Sangen Geneering Heist (3Deep) is an adventure for 3Deep and a conversion of the one for Cepheus Engine. The characters are asked to break into a geneering facility, steal some data and destroy the originals and some in-progress experiments. They are not being told everything, though.
Dungeons have walls to keep the ceiling and floor apart, and 100 Walls Find in a Dungeon has a selection of walls to do such. Some are odd, some are potentially dangerous and some may be a source of adventure hooks. They can be used to flesh out an otherwise uninteresting room.
Sangen Geneering Heist (Cepheus) is an adventure for Cepheus Engine. The characters are asked to break into a geneering facility, steal some data and destroy the originals and some in-progress experiments. They are not being told everything, though.
100 Landmarks for a Fantasy Setting has 100 different landmarks that characters could encounter on their travels. These are often unusual and may well have been around for millennia. They could simply be background flavour for a journey, or they could be a source of adventure hooks. Each landmark has a name and a general description given.
100 Fantasy Islands to Encounter has 100 different islands that characters could stumble across whilst travelling. Although most are assumed to be at sea, most of the islands lack specific sizes and could be dropped into other suitable locations, such as lakes. Many of the islands have oddities and peculiarities which may or may not be important depending on the GameMaster.
No Questions Asked is an adventure for 3Deep. An expansion of an adventure hook from A Baker’s Dozen of Inhabited Worlds, it sees the characters paid to smuggle a cargo to a group of rebels. The adventure also includes a 24″x32″ battlemap. In is also available in a version for the Cepheus Engine.
Girl Gone is now available to buy from DriveThruRPG and RPGNow.
Girl Gone is an adventure for Cepheus Engine and other systems using a 2d6 mechanic. An expansion of an adventure hook from A Baker’s Dozen of Inhabited Worlds, it sees the PCs asked to find a merchant’s missing daughter on the asteroid of Warren. The daughter has been taken by an organ-legging and slaving gang and will be sold in a private auction if she isn’t rescued. The adventure comes with a map of the gang’s lair in two versions, one for players and one for Referees.
The Lost Pyramid is an abandoned pyramid half submerged in a swamp that characters can explore. It contains and traps and treasure belonging to those interred. Several levels are underwater, and the characters will need a means of surviving.
Filler Art – Coin Pouch is a black and white piece of filler stock art, a 300 dpi TIFF of a coin pouch with coins tumbling from it. The pouch comes in two versions, one with a white background, one with a transparent one. Commercial and personal use are allowed, but not resale as stock art.
Iron Golem – A Hero Kids Compatible Monster introduces a new monster for Hero Kids. The Iron Golem is described, as is its behaviour, and there is a short adventure hook. There is a monster card and seven miniatures for the golem, each of which comes in two variants, one in colour and one in black and white that children can colour in.
In Monkey See, Monkey Do, the characters wander into an area dominated by aggressive and carnivorous apes who will attack and pursue any intruders. The apes lair in a cave complex beneath a ruined watchtower.The hook comes with two battlemaps; a 32″x24″ battlemap of the wilderness and a 32″x30″ battlemap of the caves.
100 Random Encounters for on the Road or in the Wilderness, written by Neal Litherland details 100 different encounters that characters could have whilst travelling, beneficial, dangerous or simply odd. The supplement is also available in system neutral and Pathfinder versions; this is an adaptation of these to the Fifth Edition of the World’s Most Popular RPG.
In Hypothetically the characters are left a note with a small payment asking them to explore a nearby temple. However, the payment is missing. Will the characters try to find out what happened to the money? A map of the temple is included.
Dungeons are not necessarily silent places and 100 Sounds to Hear in a Dungeon provides a GM with 100 different sounds for characters to hear. These sounds may be threatening, disturbing, a sign of potential threats or simply background noise.
In Naga, Naga, Naga a farm has been taken over and its inhabitants killed by a group of nagas. These nagas are now preying on those who pass nearby. The characters may be looking into the disappearances, or may become prey themselves. The supplement includes a 24″x20″ battlemap of the farm and a 8″x10″ battlemap of the farm’s cellar.
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