Characters are often given the ability to communicate with animals, but this does not mean that the animals in question have anything useful or intelligent to say. 100 Inane Comments and Useless Answers from Speaking to Animals is a list of less than helpful responses that can come from animals.
Grosk’s Tavern appears to be a former temple that now caters to those down on their luck, but it is more than that. The clientèle, tavern and tavernkeeper are not what they seem and the tavern is a good place to hire mercenaries. The supplement comes with a 14″x24″ map of the tavern’s ground floor and a 21″x24″ map of the cellar that can be printed out and assembled.
Not every book found on a bookshelf is useful, valuable or important, and 100 Less Than Useful Books to Find on a Wild West Bookshelf gives 100 books, complete with name, author and a description of their contents, that can be used to flesh out a bookshelf in a Wild West setting.
In Gemsting Cave, characters explore a cave that has become infested once more with Gemstings, or Giant Scorpions. As the Gemstings can attack from above, they can prove dangerous. This supplement comes with a 24″x24″ battlemap of the cave that can be printed out and assembled.
A Baker’s Dozen of Pieces of Lore is the latest from Neal Litherland and has thirteen myths, legends and histories of people, places and things that can be dropped into a fantasy campaign. They can be used simply as flavour or perhaps expanded into encounter or adventure hooks.
A Knightly Encounter sees the characters challenged on the road by a group of knights looking for a fight, with some possible motives given. This is intended to be a combat encounter with a dangerous d100 foe.
Dungeons often have multiple levels, and multiple levels require a means of travelling between them, which is where A Baker’s Dozen of Dungeon Rooms IV: Level Connectors comes in. Stairs are the most obvious way, but not the only one, and this supplement describes thirteen different ways of getting between dungeon floors.
In Capricorn One, characters will need to go out in a boat and deal with a creature that is making it impossible for fishermen to fish. The sea demon is not actually a demon, and water poses hazards all of its own.
In Feldaryn’s Flying Ship characters will come across a flying ship that has got stuck in a tree. Helping the sole person on board, a mage, can result in problems, as he is not what he seems.
Six Pack: Wondrous Items of Silliness has six new magic items for the Pathfinder game. These are in celebration of April Fools’ Day, and are all less than serious and themed on modern gag items.
100 Doors to Find in a Dungeon (PFRPG) has descriptions of 100 different doors that can be used in a dungeon, to make players think that there is something important about them or to simply add colour. This is a Pathfinder adaptation of the system neutral 100 Doors to Find in a Dungeon.
Smells Like Stream Spirit has the characters stumbling across two groups of naiads that are in conflict with each other. The characters may help resolve this conflict peacefully, or trigger a war.
Dungeons have occupants and travellers and it is unlikely that they are going to clean up after themselves in many areas. 100 Pieces of Junk to Find on a Dungeon Floor has 100 pieces of random appropriate rubbish to find on a dungeon floor.
In The Warehouse Heist the characters are hired to recover a hidden item from a shipment before it is discovered. They are not the only ones looking for it. This comes with a 24″x24″ battlemap that can be printed out and assembled.
Magic items sometimes need command words to use and 520 Command Words for Magic Items provides 20 words for each letter of the alphabet that can be used to make their use more interesting.
In One Muhaha, Two Muhaha, a death cult takes a more sinister turn when one of its members turns up dead after a meeting and drained of blood. The characters will need to discover what is really going on.
100 Random Encounters for on the Road or in the Wilderness, written by Neal Litherland, is available in both system-neutral and Pathfinder versions. It details 100 different encounters that characters could have whilst travelling, beneficial, dangerous or simply odd.
The Empty Village is a short adventure hook where the characters arrive in an oddly deserted farming village, with no signs of life, neither people nor animals. A map of the village is included.
World War Tree sees a town attacked by living trees who have had enough of the destruction caused to the forest by the town’s recent rapid expansion. They are determined to rend the town into pieces.