This supplement gives fifty reasons why a character may not be present, making it more interesting and relevant to the game when a player is unable to attend game sessions. These reasons can have a positive effect, for a cost, and examples are given with each.
This supplement lists 100 things, occurrences and events that could be found by players in a spooky or creepy house. Some of these will require a technology of at least the 19th or 20th century, but most are suited for any era. The results tend more to supernatural, and cosmic, horror.
This supplement lists 100 creepy encounters, occurrences and things that could be encountered in the outdoors. Some are suited for the city, some for the country, and some for both. Some require a 19th or 20th century setting, but most are suitable for any era.
This supplement lists 100 different things that can be encountered in a creepy house. Some of the encounters are only suitable for 19th century, 20th century or later settings; many will work fine whatever the setting.
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