Markets are a common site and 100 Market Stalls to Encounter has 100 such to encounter. Each describes what it is selling, with most items being at the lower end of the scale when it comes to price.
100 Modern Street Encounters II (DS&DS) has 100 encounters for Dark Streets & Darker Secrets. The encounters are appropriate for a dark city and in most case are dark in nature.
100 (Mostly) Harmless Goblin Fruits and Oddments to Find in The Hedge has 100 such items for Changeling: The Lost. Some are useful and some are dangerous.
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Characters may have encounters in coastal areas and 100 Encounters for Coastal Regions has 100 such. Some are suitable for land travel, some for sea. They can be used to enliven a journey or as potential adventure hooks.
100 Encounters for Coastal Regions (PFRPG) is the above supplement converted for use with the Pathfinder Roleplaying Game.
Books can be useful or valuable, but not every book is such. 100 Books to Find in or About the Pirate Nations has 100 books for 7th Sea’s Pirate Nations that can be used to flesh out a bookshelf.
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Characters can come across books on bookshelves and in libraries and Tomes of Necromancy describes 20 in detail for them to find. Each is given a name and author with an overview of their contents.
A Dekas of Alchemical Items II (PFRPG) has ten new alchemical items for Pathfinder, that characters could either make or encounter in the possession of NPCs.
Characters may hear rumours whilst asking for information. 100 Hooks and Rumours to Hear in Symbaroum has 100 such for them to find for the setting, which could be used for misinformation, background colour or adventure hooks.
Dungeon Bundle 1 collects together the first ten dungeon themed supplements at 25% off.
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Cities of Sundara: Silkgiftintroduces the net caster, a weapon used by the City Watch to fire a net at creatures in order to restrain them. Here are two new rounds that can be purchased for the net caster.
Steel Mesh Net Round
Cost: 30 gp; Weight: 6 lbs
The steel mesh net round for a net caster fires a net similar to other rounds, but is made from woven steel. It is stronger than even an archer net round, but is also heavier. A steel mesh net round requires a DC 17 Strength saving throw to burst. The net has 19 hit points, hardness 5, Resistance to piercing damage, and immunity to bludgeoning damage. These nets can be reloaded into their rounds in the same way as a standard net round, unless they are broken; however, they take 30 minutes to reload. Steel mesh net rounds are rarely used, as they are not significantly stronger than an Archer net round, are more expensive and the increased weight decreases the range increment of a net caster to 10 feet. Their primary use is to make shocker net rounds, detailed below.
Shocker Net Round
Cost: 60 gp; Weight: 7 lbs
The shocker net round for a net caster uses a steel mesh net round as its base but is electrified through the use of a shocker attachment. They have all the other stats of a steel mesh net round, including the decrease in range increment, but when a target is hit by a shocker net round, they must make a DC 8 Constitution check or be stunned for 1d3+1 rounds from the electricity coursing through the net. Though a shocker net round can be reloaded into their rounds in the same way as a steel mesh net round, unless they are broken, without replenishing the shocker attachment that generates the electricity, they function just like a normal steel mesh net round. Creating the shocker attachment requires a DC 18 Intelligence check, as well as access to either alchemist’s supplies or a tinker’s tool kit, and costs 40 gp (included in the price of a purchased round).
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The borderlands are the region between the civilised regions and the wilds, areas of potential conflict where civilisation may be in advance or retreat. 100 Encounters for the Borderland Regions has 100 encounters for such regions to enliven a journey.
Books can be valuable or useful but not every book is truly either. 100 Books to Find in Aihrde has 100 books for the World of Aihrde that can be used to fill a bookshelf or library.
Vampires do not only turn humans into servants; they use animals as well. Children of The Night: 100 Animal Ghouls has 100 animal ghouls for a Vampire game.
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Characters may hear rumours when asking around and 100 Post-Apocalyptic Rumours to Hear has some for a post-apocalyptic setting. The setting is assumed to be one after a final war, and the rumours can be used for anything from background colour to adventure hooks.
A Baker’s Dozen of Sorcerous Items (DSDS) has 13 new sorcerous items for Dark Streets & Darker secrets. None are necessarily safe to use.
Books can be a useful source of information and 100 Books to Find in Miskatonic Country has 100 minor books to flesh out a bookshelf. They may be found in or about Miskatonic Country,
Filler Art – Papers has 14 different 300 dpi hand drawn images of pieces of paper in two versions. They may be used in commercial and personal projects.
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Cities of Sundara: Silkgift, available in 5E and Pathfinder versions, introduces the net caster, a weapon used by the City Watch to fire a net at creatures in order to restrain them. Here are two new rounds that can be purchased for the net caster.
Steel Mesh Net Round
Cost: 50 gp; Weight: 6 lbs
The steel mesh net round for a net caster fires a net similar to other rounds, but is made from woven steel. It is stronger than even an archer net round, but is also heavier. A steel mesh net round requires a DC 28 Escape Artist check to escape, has 25 hit points, hardness 8 and requires a Strength check of 30 to burst. These nets can be reloaded into their rounds in the same way as a standard net round, unless they are broken; however, they take 30 minutes to reload. Steel mesh net rounds are rarely used, as they are not significantly stronger than an Archer net round, are more expensive and the increased weight decreases the range increment of a net caster to 10 feet. Their primary use is to make shocker net rounds, detailed below.
Shocker Net Round
Cost: 90 gp; Weight: 7 lbs
The shocker net round for a net caster uses a steel mesh net round as its base but is electrified through the use of a shocker attachment. They have all the other stats of a steel mesh net round, including the decrease in range increment, but when a target is hit by a shocker net round, they must make a DC 10 Fortitude save or be stunned for 1d3+1 rounds from the electricity coursing through the net. Though a shocker net round can be reloaded into their rounds in the same way as a steel mesh net round, unless they are broken, without replenishing the shocker attachment that generates the electricity, they function just like a normal steel mesh net round. Creating the shocker attachment is a DC 25 Craft (alchemy) check) and costs 40 gp (included in the price of a purchased round).
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Previous civilisations in a science fiction setting may have left remains behind and 100 Xenoarchaeological Finds has 100 small items that could be found in various places. They may be useful, dangerous or odd.
A Dekas of Alchemical Items (PFRPG) has ten new alchemical items for Pathfinder that characters could make, buy or find in the possession of others.
Characters may encounter rumours when asking around on various matters and 100 Hooks and Rumours to Hear in the Pirate Nations has 100 such for the 7th Sea’s Pirate Nations. Whether or not any rumour is true is up to the GM.
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Characters may stumble across witches and 100 Witches has 100 such for them to find. The witches range from the good to the vile. Some may provide help; some may need stopping from doing harm.
The Blood Blades Part 2: “Shifter” sees the characters infiltrate an embassy to recover the second of three powerful blades.
Not every book has use and d66 Books to Find on a Forbidden Lands Bookshelf has 36 minor books to flesh out a Forbidden Lands bookshelf. Whether or not any particular book is valuable or useful is up to the GM.
Filler Art – Overgrown Sign is a handdrawn piece of black and white stock art of an overgrown sign. It comes as a 300dpi TIFF in two versions, one with a transparent background and one with a white one.
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Dungeons have staircases, of whatever sort, to connect levels, or parts of levels, together. 100 Staircases to Find in a Dungeon has staircases that a GM can drop in to make the area more interesting. They can be used as colour, hazards or potential adventure hooks.
Deserts can be mysterious and dangerous places and 100 Encounters for a Fantasy Desert (3Deep) has 100 encounters that characters could have. They can be used to enliven a desert journey.
Characters may come across notes and letters, whether searching a room or a body, and 100 Notes and Letters to Find on Urth II has 100 such for them to find. They may or may not be relevant to anything.
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