Characters may sometimes travel beneath the water’s surface and 100 Underwater Wilderness Locations has 100 places for them to encounter there. Each is given a name and its interesting features are described.
A Baker’s Dozen of Sorcerous Items (ET) is a supplement for Eldricth Tales. It has 13 items that are named and described. The items have useful powers but can also be dangerous if overused.
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Not every starport is big and bustling and 100 Encounters for a Dubious Starport has 100 encounters and events for those less salubrious ports on the borderlands, sparsely-settled worlds and places with a dubious reputation. They can be used as background colour or as potential adventure hooks.
When searching desks, cabinets and the pockets of the dead, investigators can come across notes and letters. 100 Notes and Letters to Find in Lovecraft Country: Arkham Now Available has 100 such from them to find, all in or about Arkham.
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Characters may sometimes encounter the spirits of the restless dead and 100 Ghostly Apparitions to Encounter has 100 such for many settings. The apparitions may be reliving the moment of their death, or carrying out activities from life. Whether or not any has meaning is up to the GM.
100 Notes and Letters to Find in the Monarchies of Mau has 100 jottings that characters could find lying around or on the bodies of the dead, with a secondary table for determining condition.
Book Cover 9 is a stock art wood and copper nail book cover for personal or commercial use. It comes in two sizes, U.S. Letter and A4, and two variants, one with a transparent hole, at 300 dpi resolution.
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In a fantasy setting there will be criminals and abuse power, just as in any other, and there will be those who oppose them. A Baker’s Dozen of Fantasy Vigilantes has 13 vigilantes with descriptions, actions, rumours and backstories that characters could encounter.
Places of worship can exist in almost any setting and 100 Things to Find in a Place of Worship lists items that characters could find in one. They may be used as background decoration to they may have meaning.
Pirate Equipment and Items – A Hero Kids Compatible Supplement has six new pieces of Equipment and six new Items for Hero Kids, all with a pirate theme. Each card comes in two variants, one with an image and one with a blank spot for children to draw their own.
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Dungeons and other locations may contain statues and 100 Statues to Find in a Dungeon has some to enliven such areas. They can be a source of room flavour or perhaps adventure hooks. Two supplementary tables can be used to define materials and dressing.
In The Blood Blades Part 1: “Seeker”, the characters explore a small barrow in which was interred a legendary blade and its wielder.
Not every book found has meaning or use and 100 Books to Find in or About the Great Rift: Corridor and Reft has 100 minor books that can be used to flesh out a bookshelf, whether digital or physical.
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Characters may see unusual sights in a steampunk city and 100 Sights to See in a Steampunk City has 100 such to encounter. They can be used as background flavour or perhaps as potential adventure hooks.
Laboratory of the Terramancer is a short adventure in which the characters explore an underground complex constantly being rebuilt by elementals.
100 Notes and Letters to Find in Pugmire has 100 such for characters to find in Pugmire, whether whilst searching a desk or a body. They may or may not be relevant, depending on what the Guide wishes.
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Many spellusers of one stripe or another have familiars, and 100 Familiars to Encounter has 100 for such to have. These are often more unusual familiars than normal animals.
Not every book found on a bookshelf is either useful or particularly valuable and 100 Books to Find on an Ifrian Bookshelf has 100 such books to flesh out a 7th Sea bookshelf on the topic of Ifri.
Filler Art – Clockwork Robot is a piece of black and white filler for commerical or personal use. It depicts a black and white clockwork robot in two variations at 300dpi resolution.
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Tattoos are not just used for ornamentation; they can also have meaning. 100 Fantasy Tattoos (And the Meaning Behind Them) has 100 tattoos that denote things such as achievements and membership in organisations that can be used to enliven NPCs, indicate enemies or be something that characters strive to gain.
The Horn of Holmir sees the characters asked to recover some treasure from a recently discovered burial ship but other parties are after it as well.
100 Things to Find in a Chemist or Pharmacy has 100 over the counter medications and useful items to find in such a place. They can be used to flesh out a modern location or be loot in a post-apocalyptic one.
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100 Curious Items to Find has 100 odd items that characters could find in treasure hoards, shops or in the possession of NPCs. Whether not any of these items have meaning or value is up to the GM.
The Haunted Dagger is an enchanted dagger that contains the souls of some of those it has killed. The souls may be helpful or not.
Characters can come across rumours whilst searching for information and 100 Rumours to Hear in Ifri is a 7th Sea supplement with 100 rumours to hear in Ifri. Whether or not any particular rumour is true is up to the GM.
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Just as in the surface world, underground dwellers need to eat, and intelligent ones will have recipes. 100 Foods to Find in a Dungeon has 100 different dishes to find in the underearth realms, ranging from the comparatively normal to the disgusting to the toxic.
100 Notes and Letters to Find on Urth has written notes that characters could find on Urth. They may be misdirection, or may be potential adventure hooks. A supplementary table has possible conditions for the notes.
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