100 Things for a GM to Say to Disconcert their Players and 100 Rumours to Hear on Urth II Now Available

100 Things for a GM to Say to Disconcert their Players100 Things for a GM to Say to Disconcert their Players and 100 Rumours to Hear on Urth II are now available to buy from DriveThruRPG.

100 Things for a GM to Say to Disconcert their Players is a supplement containing things to say to make players worried or second guess their actions. These should not be overused, as doing so risks spoiling the game, but the occasional one should not do any harm.

100 Rumours to Hear on Urth II is for Shadow of the Demon Lord, published through the Disciples of the Demon Lord Community Content Programme. It is a list of rumours for the official Urth setting that could be used as colour, adventure hooks or red herrings.

Thanksgiving Weekend Sale on One Book Shelf

Sale
944010 / Pixabay

It’s One Book Shelf’s Thanksgiving Weekend Sale from now until December 2nd, and 276 of our supplements have 33% off until then. Click here to see them.

In addition, a variety of our Community Content titles are also in the sale. These are the following:

100 Books to Find on a Pugmire Bookshelf

100 Rumours to Hear in Pugmire

Grim & Perilous Book of Chases

Grim & Perilous Book of Monsters

Grim & Perilous Book of Murder

100 Less Than Useful Books to Find on an Urth Bookshelf

100 Rumours to Hear on Urth

A Baker’s Dozen of Invocation Spells

100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf

100 Gangs for Your Urban Campaigns Now Available

100 Gangs for Your Urban Campaigns100 Gangs for Your Urban Campaigns is now available to buy from DriveThruRPG.

Characters can end up in cities and most such have a seedy underbelly. One element of this is gangs, and this supplement provides 100 different gangs with different motivations that characters could encounter, whether this be as foes, contacts or potential allies.

Five More Supplements Reach New Metal Levels

Five more supplements have reached new best-selling levels on DriveThruRPG.

OBS Silver Best SellerMoving up from Copper to Silver are A Baker’s Dozen of Rumours (And The Truth Behind Them) and The Inn of Dusk.

OBS Copper Best SellerReaching the Copper level for the first time are 100 Electronics Supply Items to Find, 100 Floors to Find in a Dungeon and 100 Space Landmarks.

100 Histories and Legends for Fantasy Weapons Now Available

100 Histories and Legends for Fantasy Weapons100 Histories and Legends for Fantasy Weapons is now available to buy from DriveThruRPG.

Magical weapons when found in fantasy settings can often come with descriptions that are anything but valuable. This supplement adds 100 weapon histories and legends that can be used to enliven them. Some are tied to specific types of weapon; some are more generic in nature.

Twelve Things to Hear in a Medieval Village

Tavern
Some artwork copyright William McAusland, used with permission.

This is a list of twelve different sounds that players could hear in a medieval village. This list may eventually be incorporated as part of a published supplement, but currently it’s far too short for that, with nowhere near enough results for a full supplement. So, here it is as it stands as a source of inspiration and flavour.

  1. The wheels on a passing cart full of hay squeal as it goes by.
  2. An itinerant peddler is shouting his wares.
  3. The bells of the village church can be heard, ringing to call the faithful to service.
  4. Several of the village’s dogs can be heard barking out of sight.
  5. The blacksmith’s hammer can be heard ringing on the anvil in the village smithy.
  6. The sails of the windmill can be heard creaking as they rotate.
  7. A cow can be heard lowing as its owner drives it though the village.
  8. A gaggle of geese being driven to the creek is hissing at those nearby.
  9. The hooves of a cart horse are clopping on the street.
  10. A baby can be heard crying in a nearby house.
  11. Several hogs that are being butchered can be heard bawling.
  12. A rooster standing on a fence is crowing.

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100 Space Landmarks Now Available

100 Space Landmarks100 Space Landmarks is now available to buy from DriveThruRPG.

Space is a very big place and there will be unusual things in it. This supplement has 100 different notable landmarks, stretching from the many miles across to the many light years across in size. Some are artificial, perhaps built by precursor civilisations. Some are natural. Some, it isn’t clear what they are. They can be a source of oddities and adventure hooks.

First Gold Supplement

Nine more supplements have reached new best selling levels on DriveThruRPG.

OBS Gold Best SellerFirst up is the first supplement to move up from Electrum to Gold, 100 Creepy Things and Events to Encounter Outdoors.

OBS Electrum Best SellerAnother supplement has moved up from Silver to Electrum, 100 Irrelevant Clues to Bamboozle Players.

OBS Silver Best SellerTwo more supplements, 100 Nobles to Encounter and What Has He Got in His Pockets? – 100 Modern Era Items, have moved up to Silver from Copper.

OBS Copper Best SellerFinally, five more supplements have reached the Copper level. These are 100 Dungeon Myths, Legends and Rumours, 100 Encounters for a Fantasy Jungle, 100 Fantasy Foods, 100 Sci-Fi Cocktails and 100 Things to Find at Halloween.

100 Pieces of Cyber Data to Bamboozle Players to Discover and 100 Books to Find on a Mage’s Bookshelf Now Available

100 Pieces of Cyber Data to Bamboozle Players to Discover100 Pieces of Cyber Data to Bamboozle Players to Discover and 100 Books to Find on a Mage’s Bookshelf are now available to buy from DriveThruRPG and Storytellers Vault.

When searching through a computer or network, characters may come across information that is not as relevant. 100 Pieces of Cyber Data to Bamboozle Players to Discover has 100 bits of fragmentary information the characters could find in such situations.

Books are a source of knowledge, and 100 Books to Find on a Mage’s Bookshelf has 100 of such that could be found on a mage’s bookshelf. Whether or not an individual book is useful is up to the Storyteller; they could contain misinformation or errors.