A new video has been published on YouTube that previews the first few pages of 100 Robot Malfunctions.
A new video has been published on YouTube that previews the first few pages of 100 Robot Malfunctions.

Calculate Twice, Experiment Once is a piece of fiction for Silkgift: The City of Sails one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.
“Careful now,” said Verin to Challis as the latter started gradually adding droplets of the solution to the bubbling beaker in their workshop in the Ingeneurium. “Are you sure you got the calculations right this time?”
“Of course I did!” responded Challis with what Verin considered an unwarranted degree of certitude, given that every previous experiment was a failure. “You worry too much!”
“Well, one of us have to and you don’t worry enough,” Verin mumbled under his breath. Louder, he reminded Challis “These are potentially volatile, so it’s important to be careful, take our time and make sure everything is correct. This time.”
“Don’t be a silly! We’re taking every precaution and it’s not like anything really bad has happened so far!”
“And I’d like it to still not happen, if it’s all the same with you,” retorted Verin. “Just because it hasn’t happened yet doesn’t mean it won’t happen. You know that.”
“The risk is worth the reward! Just think what we’ll be able to do if this works!”
“It’s the not working bit that concerns me,” stated Verin. “I’m all for experimenting, or I wouldn’t be here, but I do prefer to make sure the odds are in our favour.”
Verin stood next to Challis as she carefully added the last droplet of the solution into the beaker and turned up the heat slightly. The liquid started to bubble more fiercely.
The next thing Verin knew, they were both lying on the floor and his ears were ringing. Slowly, he picked himself up and held out a hand to Challis so that she could get up off the floor as well.
“Drat,” said Challis.
Looking at the smoking remains of their workshop, the fires slowly guttering out on the bench and the damage to the ceiling, and glancing down at what used to be the clothes he was wearing, Vern felt this was a significant underreaction.
“You may be a touch over socialised,” he commented.
The Ingeneurium was not going to be pleased.
100 Illusions to Find in a Dungeon, 100 Hooks and Rumours for the City of Dolmvay and D66 Scenario Premises for The Esoterrorists II are now available to buy on DriveThruRPG.
Illusions can be found in dungeons and other places and 100 Illusions to Find in a Dungeon has 100 such to encounter, ranging from the simply odd to the potentially dangerous.
Characters may come across information when asking around and 100 Hooks and Rumours for the City of Dolmvay has 100 rumours for use with the City of Dolmvay from Small Niche Games.
D66 Scenario Premises for The Esoterrorists II has 36 scenario hooks in the fashion of those in the core rulebook that can be turned into adventures by the GM.
In this video, Neal Litherland talks about a fantasy setting that doesn’t involve feudalism.
Ships of Ghelspad – Volume 2 is now available to buy on DriveThruRPG.
This is a collaborative work describing 100 ships for the Scarred Lands, each of which is named and has details on her captain and the ship’s activities.
A new video has been published on YouTube that previews the first few pages of 100 Hooks and Rumours for Terrinoth.
The Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has eight rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.
100 Knightly Orders For a Sci Fi Setting and 100 Encounters for Moorlands and Heaths (3Deep) are now available to buy on DriveThruRPG and 100 Notes and Letters to Find on or about the Rock of Bral is available on DMs Guild.
Even in a futuristic setting, there can be the equivalent of knightly orders. 100 Knightly Orders For a Sci Fi Setting has 100 such with a wide range of interests to encounter.
Moorlands and heaths are similar regions and often the result of long habitation. 100 Encounters for Moorlands and Heaths (3Deep) has 100 encounters for such regions and can be used as ways of enhancing journeys or as potential adventure hooks.
Characters may find notes and letters in a variety of places, and 100 Notes and Letters to Find on or about the Rock of Bral has 100 such for Bral. They can be used as background colour or potential adventure hooks.
In this, the seventh episode in a series of videos in which Neal Litherland covers Chronicles and World of Darkness, he looks at the technology in the setting.
The Simpletons – A Supplement for PostScript is now available on DriveThruRPG.
Published by Prudence Publishing, this is a supplement to which we have contributed and it functions as a primer for PostScript.