Category Archives: Changeling

100 Empty Dungeon Rooms, 100 Books to Find in or about Between (Lost Lands) and 100 Frailties Now Available

100 Empty Dungeon Rooms100 Empty Dungeon Rooms and 100 Books to Find in or about Between (Lost Lands) are now available on DriveThruRPG and 100 Frailties is available on Storytellers Vault.

Not every room in a dungeon has anything important in it, and 100 Empty Dungeon Rooms has 100 descriptions for otherwise unimportant rooms that add a notable, yet unimportant, element.

Books can be useful and valuable, but some books are just there. 100 Books to Find in or about Between (Lost Lands) has 100 such books about Between in the Lost Lands setting.

Frailties bind the fae and 100 Frailties has 100 such for Changeling: the Lost. These are divided into lesser taboos, lesser banes, greater taboos and greater banes.

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100 Irrelevant Things to Hear from a Bug or Wiretap, A Dekas of Sundaran Alchemical Cosmetics (PFRPG), 7 True Fae in Arcadia and Filler Art – Amorphous Blob Now Available

100 Irrelevant Things to Hear from a Bug or Wiretap100 Irrelevant Things to Hear from a Bug or Wiretap, A Dekas of Sundaran Alchemical Cosmetics (PFRPG) and Filler Art – Amorphous Blob are now available on DriveThruRPG and 7 True Fae in Arcadia is available on Storytellers Vault.

Bugs and wiretaps are common in spy and crime games, but not everything heard over such is important. 100 Irrelevant Things to Hear from a Bug or Wiretap has 100 inconsequential things to overhear.

In a high fantasy setting, things like alchemy will be used for everyday items, and A Dekas of Sundaran Alchemical Cosmetics (PFRPG) has 10 useful alchemical cosmetics for any setting.

The True Fae are the beings responsible for the Lost in Changeling: The Lost and 7 True Fae in Arcadia has seven new ones to encounter.

Filler Art – Amorphous Blob is a piece of hand drawn black and white stock art. There are two images, one on a white background, one on a transparent one, at 300 dpi. The image can be used for personal and commercial uses.

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100 Fantasy Professions (That Aren’t “Adventurer”), 100 Farming Country Encounters (3Deep) and 100 Nockers for Changeling: the Dreaming Now Available

100 Fantasy Professions (That Aren't "Adventurer")100 Fantasy Professions (That Aren’t “Adventurer”) and 100 Farming Country Encounters (3Deep) are now available to buy in DriveThruRPG and 100 Nockers for Changeling: the Dreaming is available on Storytellers Vault.

“Adventurer” isn’t really a profession; most characters will have undergone at least some training in a proper job before hitting the road. 100 Fantasy Professions (That Aren’t “Adventurer”)  has 100 such and explains how they could work.

Farming regions tend to be safer, but characters can still have encounters. 100 Farming Country Encounters (3Deep) has 100 such encounters, which can range from useful to dangerous to potential adventure hooks. This is a conversion of the original supplement to 3Deep.

100 Nockers for Changeling: the Dreaming has 100 nockers for characters to encounter. Each is named and briefly has its main interest described. They can be used as friends, foes or simply passers-by.

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100 Random Magic Effects to Encounter in a Dungeon, 100 Random Magic Effects to Encounter in a Dungeon (PFRPG) and 100 Ensorcelled Mortals Now Available

100 Random Magic Effects to Encounter in a Dungeon100 Random Magic Effects to Encounter in a Dungeon and 100 Random Magic Effects to Encounter in a Dungeon (PFRPG) are now available on DriveThruRPG and 100 Ensorcelled Mortals is available on Storytellers Vault.

Sometimes magic can have an unexpected effect and 100 Random Magic Effects to Encounter in a Dungeon has residual effects that could be found in a dungeon or other area. They can be minor or puzzling and may cause problems.

100 Random Magic Effects to Encounter in a Dungeon (PFRPG) is the above supplement converted for use with the Pathfinder Roleplaying Game. You do not need both versions.

When the fae make pledges with mortals they ask for things, but give something in return. 100 Ensorcelled Mortals has 100 such mortals for Changeling: the Lost who can be encountered performing many roles.

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100 Problems to Encounter at a Starport, 100 Rumours for the Borderland Provinces II and 100 Gateways Into (And Out Of) the Hedge Now Available

100 Problems to Encounter at a Starport100 Problems to Encounter at a Starport and 100 Rumours for the Borderland Provinces II are now available from DriveThruRPG and 100 Gateways Into (And Out Of) the Hedge is available from Storytellers Vault.

In a science fiction setting, characters may well pass through a starport and 100 Problems to Encounter at a Starport has 100 problems, from the inconvenient to the potentially disastrous, they could encounter.

Characters may hear things when asking around, and 100 Hooks and Rumours for the Borderland Provinces has 100 such for them to hear in the Borderland Provinces of the Lost Lands. These can be used as background colour or as adventure hooks.

The Hedge has gateways to and from it, and 100 Gateways Into (And Out Of) the Hedge has 100 such for characters to find. Each is described, for both sides, and given a key.

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100 Sights for a Naval Battle, 100 Encounters for Fantasy Rivers (Lore 100) and 100 Clurichaun for Changeling: the Dreaming Now Available

100 Sights for a Naval Battle100 Sights for a Naval Battle and 100 Encounters for Fantasy Rivers (Lore 100) are now available on DriveThruRPG and 100 Clurichaun for Changeling: the Dreaming is available on Storytellers Vault.

100 Sights for a Naval Battle has 100 things that could be seen during an Age of Sail battle. They range from the minor to the serious, and can be used to narrate a battle or as the consequences of dice rolls.

Even on rivers, characters can have encounters and 100 Encounters for Fantasy Rivers (Lore 100) has 100 for them to have. They range from the normal to the potentially dangerous and some can be used as a source of adventure hooks. This is a conversion of the original supplement to Lore 100.

100 Clurichaun for Changeling: the Dreaming has 100 clurichaun for characters to encounter. Each is named and briefly has its main interest described. They can be used as friends, foes or simply passers-by.

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100 Science Fiction Oddities, 100 Encounters for Coastal Regions (Lore 100) and Buyer Beware: 10 Goblin Markets

100 Science Fiction Oddities100 Science Fiction Oddities and 100 Encounters for Coastal Regions (Lore 100) are now available to buy on DriveThruRPG and Buyer Beware: 10 Goblin Markets is available on Storytellers Vault.

Characters may come across bits and pieces of technology that don’t seem to make sense, and 100 Science Fiction Oddities has such for them to find. They may be partially broken, of no understandable use or perhaps only fragments of a larger whole.

100 Encounters for Coastal Regions (Lore 100) has 100 encounters for characters to have along the coast, some on land, some at sea. This is a conversion of the original supplement to Lore 100. You do not need both versions.

Goblin markets are strange places in Changeling: the Lost, where changelings can find strange things for sale. Buyer Beware: 10 Goblin Markets has ten such markets described, with appearance, rumours and merchants.

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100 Dungeon Entrances, 100 Dungeon Entrances (PFRPG) and 100 Boggans for Changeling: the Dreaming Now Available

100 Dungeon Entrances100 Dungeon Entrances and 100 Dungeon Entrances (PFRPG) are now available on DriveThruRPG and 100 Boggans for Changeling: the Dreaming is available on Storytellers Vault.

Dungeons need to be entered and 100 Dungeon Entrances has ways to do just that. The entrances range from the mundane to the magical and from the easy to find to the hidden.

100 Dungeon Entrances (PFRPG) is the supplement converted for use with the Pathfinder Roleplaying Game. You do not need both versions.

100 Boggans for Changeling: the Dreaming has 100 boggans for characters to encounter. Each is named and briefly has its main interest described. They can be used as friends, foes or simply passers-by.

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100 Encounters for the Post-Apocalyptic Desert, 100 Encounters for the Post-Apocalyptic Desert (Mutant Future) and 100 Hobs To Meet in The Hedge Now Available

100 Encounters for the Post-Apocalyptic Desert100 Encounters for the Post-Apocalyptic Desert and 100 Encounters for the Post-Apocalyptic Desert (Mutant Future) are now available to buy from DriveThruRPG and 100 Hobs To Meet in The Hedge is available on Storytellers Vault.

There are still encounters even after an apocalypse and 100 Encounters for the Post-Apocalyptic Desert has such for desert regions. The encounters are most suited for apocalyptic lands that have suffered some sort of final war.

100 Encounters for the Post-Apocalyptic Desert (Mutant Future) is the above supplement converted for use with Mutant Future. You do not need both versions.

100 Hobs To Meet in The Hedge has 100 hobgoblins to encounter for Changeling: the List. They may be helpful or harmful, or possibly even both.

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100 Encounters for the Post-Apocalyptic Coast, 100 Encounters for the Post-Apocalyptic Coast (Mutant Future) and 100 Strange Sights to See in The Hedge Now Available

100 Encounters for the Post-Apocalyptic Coast100 Encounters for the Post-Apocalyptic Coast and 100 Encounters for the Post-Apocalyptic Coast (Mutant Future) are now available to buy from DriveThruRPG and 100 Strange Sights to See in The Hedge is now available from Storytellers Vault.

Even the post-apocalyptic wasteland has encounters and 100 Encounters for the Post-Apocalyptic Coast has such suitable for coastal regions, primarily in a post-war setting. They can be used to enliven a journey or as potential adventure hooks.

100 Encounters for the Post-Apocalyptic Coast (Mutant Future) is the above supplement converted for use with Mutant Future.

The Hedge is a strange place and 100 Strange Sights to See in The Hedge has 100 things for changelings to see whilst travelling through it. They range from the peculiar to the useful to the dangerous.

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