This is a list of 100 different encounters for the zombie apocalypse that are intended to be more interesting than a group of zombies ambling down the street.
Although villains are often defeated, in some genres such as superhero this defeat is rarely permanent. This supplement has 25 different ways in which a villain could survive an apparently fatal event.
In real life, the authorities are less likely to react favourably to superpowered vigilantes. This memo provides examples of just how to mess with superhero players who break the law.
This supplement lists 100 different encounters, things and occurrences that could be found in a creepy or haunted house. The majority of the encounters are suitable for any setting or time period, but some require a technology level of at least the 19th or 20th century. The results are most suited for supernatural and cosmic horror.
This is a collection of 100 different creepy and potentially disturbing that could be encountered by players in the outdoors. Most are suitable for any time period and setting but some will require a technology level of at least the 19th or 20th century. Some are suited for the countryside, some for urban areas and some for both.
This supplement gives fifty reasons why a character may not be present, making it more interesting and relevant to the game when a player is unable to attend game sessions. These reasons can have a positive effect, for a cost, and examples are given with each.
This supplement lists 100 things, occurrences and events that could be found by players in a spooky or creepy house. Some of these will require a technology of at least the 19th or 20th century, but most are suited for any era. The results tend more to supernatural, and cosmic, horror.
This supplement lists 100 creepy encounters, occurrences and things that could be encountered in the outdoors. Some are suited for the city, some for the country, and some for both. Some require a 19th or 20th century setting, but most are suitable for any era.
This supplement lists 100 different things that can be encountered in a creepy house. Some of the encounters are only suitable for 19th century, 20th century or later settings; many will work fine whatever the setting.
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