In this video, Neal Litherland read “The Devil’s Due” from 100 Gangsters, Gun Molls, and Goons.
d66 Wasteland Encounters (Mutant Future) Now Available
d66 Wasteland Encounters (Mutant Future) is now available to buy on DriveThruRPG.
Published by Sad Fishe Game, this is a supplement to which we have contributed and it contains 36 Mutant Future compatible encounters.
Alone at Summer Camp Now Available
Alone at Summer Camp is now available to buy on itch.
This is a solo journalling TTRPG in which the player’s character is someone who finds everyone else at camp has vanished. It requires a standard set of 52 cards and a d6 to play.
100 Sci Fi Guilds PDF Preview
A new video has been published on YouTube that previews the first few pages of 100 Sci Fi Guilds.
D6: The Strange Rumours – Ruk II
The Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has six rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.
- Glial storms are imbalances of the bioelectrical energy of Ruk, moving cascades of scintillating energy that can drive those caught in them mad. Glial storms have become rarer over the years, but some are claiming that, for some unknown reason, they are becoming more common again, though they are still rare.
- Huge mobile harvesters are used to gather the resources of Ruk’s grey forests, with many of them owned by Zal. Others are owned by small co-ops, captains and freebooters who steal from the harvests of others. It’s rumoured that those grey harvesters that are not owned by Zal have a tendency to suffer from misfortune more often, whether this is freebooter raids or equipment problems. Some go out of business and are bought up by Zal, leading to suspicion that Zal is trying to eliminate the competition.
- Most parts of the Hub, the oldest part of Ruk, are policed, monitored and cleaned, but there are exceptions, where anything but is true. It’s rumoured that some parts fall out of favour, or fall afoul of one of Ruk’s factions, and as a result end up losing all of these services, resulting in their rapid decline.
- The grey forests of Ruk can be dangerous to travel through as the fungi that grow in them produce hallucinogenic and poisonous spores. Some people who have survived trips through the grey forests have claimed to have seen fungi actively moving around and hunting other travellers, though given the hallucinogenic nature of the spores, such claims are readily dismissed.
- The Shattered Wastes of Ruk are debris fields lacking much in the way of life or water. Damaged organimer can grow back imperfectly, or die, and this is what resulted in the wastes. It’s said that there are parts of the wastes where the organimer is not merely growing back strangle; it’s growing back wrong. Organimer is quasi-living metal but in some areas it’s said that “quasi” no longer applies.
- The Spar Jungles of Ruk are where the disk of Ruk broke when it ran aground on the shoals of Earth, and are scattered throughout the Hub. The Spar Jungles are dangerous places, home to gangs of outlaws and dangerous beasts. It’s said that some of them have other dangers as well, places where the Strange is breaking through into Ruk, or where the fabric of Ruk itself is wearing thin.
100 Encounters for the Post-Apocalyptic Moors, 100 Encounters for the Post-Apocalyptic Moors (Mutant Future) and 100 Mediums Now Available
100 Encounters for the Post-Apocalyptic Moors and 100 Encounters for the Post-Apocalyptic Moors (Mutant Future) are now available on DriveThruRPG and 100 Mediums is available on Storytellers Vault.
Even in a post-apocalyptic setting, there can be things to encounter, ranging from the useful to the odd to the dangerous. 100 Encounters for Post-Apocalyptic Moors has 100 such for farms.
100 Encounters for Post-Apocalyptic Moors (Mutant Future) is the above supplement converted for use with Mutant Future. You do not need both versions.
Mediums are the speakers to the dead in the Chronicles and World of Darkness. They can be a bridge to speak with ghosts, a dealer in them, potential foe or powerful ally, and 100 Mediums has 100 such for characters to encounter.
Discussions of Darkness Episode 11: YouTube’s Changes and “Windy City Shadows”
In this, the eleventh episode in a series of videos in which Neal Litherland covers Chronicles and World of Darkness, he looks at YouTube’s monetisation changes and the potential for larger projects.
Expanded Encounters for Death in Space Now Available
Expanded Encounters for Death in Space is now available to buy on DriveThruRPG.
Published by Sad Fishe Game, this is a supplement to which we have contributed and it has more entries for Creatures of the Abyss and Corrupted by the Void for Death in Space.
One Week Bundle: People Electrum Best Sellers
For one week the nine current Electrum people best sellers on DriveThruRPG have been bundled together with 50% off. They are as follows:
- 100 Cults to Encounter
- 100 Fantasy Guilds
- 100 Gangs for Your Urban Campaigns
- 100 Knightly Orders
- 100 Nobles to Encounter
- 100 People to Encounter in the Wild West
- 100 Random Bandits to Meet
- 100 Random Mercenary Companies
- 100 Secret Societies
Click here to get the bundle for $7.96, reduced from $15.92.
Tomes of Cthulhu II in Amazon Print on Demand
Tomes of Cthulhu II is now available in softcover from Amazon. The interior and exterior are different to the PDF version, due to limitations in the graphics used in the PDF.
Tomes of Cthulhu II can be found on Amazon by clicking here.