Characters may find flowers and trees that have useful properties, and 100 Flowers and Trees Sure to Boost Your Stats has a list of such, divided into terrain types, with the useful properties they have.
A Dekas of Alchemical Items VI (PFRPG) has ten new alchemical items for Pathfinder for characters to create or buy or for NPCs to own.
Characters may come across rumours when asking around and 100 Hooks and Rumours to Hear in or About Magnimar has 100 such for them to hear. They can be used as adventure hooks, misinformation or background colour.
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Farming regions tend to be safer, but characters can still have encounters. 100 Farming Country Encounters has 100 such encounters, which can range from useful to dangerous to potential adventure hooks.
100 Farming Country Encounters (PFRPG) is the above supplement converted for use with the Pathfinder Roleplaying Game. You do not need both versions.
Abonsam Monsters are humans and animals that have been twisted by dark magic. No two are alike and 100 Abonsam Monsters to Encounter in Ifri has 100 descriptions for them.
Map – Village 3 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.
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The Barrada of Sundara, a water-dwelling subspecies of orcs detailed in Species of Sundara: Orcs (PFRPG), have teeth that grow back and they remove and use these teeth to make charms that are enchanted by the orc’s shamans which are then gifted to others. When worn, these charms allow water breathing for the wearer.
A Barradan orc’s tooth that is mounted on a necklace. When worn and activated, the charm allows the wearer to breathe water as water breathing for 10 minutes at the cost of one charge. The charm has only 5 charges when fully charged, and once all are used, the tooth crumbles to dust.
Construction
Requirements Craft Wondrous Item, water breathing; Cost 150 gp
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Dungeons need to be entered and 100 Dungeon Entrances has ways to do just that. The entrances range from the mundane to the magical and from the easy to find to the hidden.
100 Dungeon Entrances (PFRPG) is the supplement converted for use with the Pathfinder Roleplaying Game. You do not need both versions.
100 Boggans for Changeling: the Dreaming has 100 boggans for characters to encounter. Each is named and briefly has its main interest described. They can be used as friends, foes or simply passers-by.
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Species of Sundara: Gnomes (5E) provides new options for gnomes, especially for the Sundara setting, but which can also be used in other settings.
Species of Sundara: Gnomes (PFRPG) is the same supplement, but with the options provided for the Pathfinder Roleplaying Game.
Characters may come across rumours whilst asking around and 100 Hooks and Rumours to Hear in Ghelspad is a collection of such for the Scarred Lands. They are usable with any system and can be used for anything from misinformation to adventure hooks.
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This is a new item for use with Cities of Sundara.
Gemstones are one of the most prized treasures of the earth, with many different types of gems in many different lands. Dragongems only occur in the lands where dragon steel, from which they gain their name, can be found, which makes them difficult to get at the best of times. Even scarcer than dragon steel, the volcanic nature of the dragon steel lands adds to the danger of finding dragongems. Only in Ironfire are dragongems dug up with any regularity and even there they are scarce, and the subject of fierce bidding should they come onto the market.
Dragongems are an extremely rare form of diamond found in igneous rocks, and are commensurately valuable as a result. The carbon of the diamond contains inclusions of dragon steel that reflect the light in unusual ways and give the gems a strange, steel-like colour when light is shone on them. Peering into a dragongem will reveal tiny crystals of dragon steel inside it.
Dragongems are not quite as hard as diamonds, as the dragon steel inclusions slightly weaken the gemstone’s structure. This does make them easier to shape than diamonds, but not that much easier, as they are as hard as rubies and sapphires.
A dragongem will be worth at least twice what a diamond of the same size and quality would be. Though dragongems can be used to make unusual pieces of jewellery, they are rarely used for such mundane purposes. The sorcerers and spellusers of Archbliss have discovered that dragongems are unusually potent when it comes to enchanting them for magical use. They have a natural ability to enhance magics that have to do with sharpness and hardness, and can be found embedded in the hilts of dragon steel swords, where they can improve even a non-magical weapon, or in rings and amulets that are intended to improve various martial abilities and defences.
A dragongem pommel is a pommel- or hilt-mounted enchanted dragongem that can be attached to a sword of any type. The sword or dagger to which it is attached will gain a +1 enhancement bonus to damage rolls, 2 points of hardness and 10 hit points and will also be classed as a magic weapon for attack purposes. The bonuses stack with any that already apply.
Construction
Requirements Craft Wondrous Item, dragongem worth at least 2,500 gp, magic weapon; Cost 3,000 gp
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Species of Sundara: The Blooded (Half-Elves and Half-Orcs) (5E) provides new options for half-orcs and half-elves, especially for the Sundara setting, but which can also be used in other settings.
Species of Sundara: The Blooded (Half-Elves and Half-Orcs) (PFRPG) is the same supplement, but with the options provided for the Pathfinder Roleplaying Game.
Investigators may come across notes and letters on bodies, in offices or tucked away in places. 100 Notes and Letters to Find in Miskatonic Country: Arkham II has 100 such for them to find, specifically in or about Arkham.
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Starships, like any form of transport, can have problems and 100 Problems to Encounter on a Starship has some for them to have. They range from the annoying to the potentially dangerous.
A Dekas of Alchemical Items V (PFRPG) has ten new alchemical items for Pathfinder for characters to create or buy or for NPCs to own.
SchreckNet is an online community originally founded by the Nosferatu, and 100 Resources and Rumors to Find on SchreckNet has 100 things that could be found on it, ranging from the bizarre to the truly odd.
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Species of Sundara: Halflings (5E) provides new options for halflings, especially for the Sundara setting, but which can also be used in other settings.
Species of Sundara: Halflings (PFRPG) is the same supplement, but with the options provided for the Pathfinder Roleplaying Game.
Not every book found is useful or valuable and 100 Books to Find on a Grevakc Bookshelf has 100 books that can be used to flesh out a bookshelf in the Predation game. Whether or not a particular book is useful is up to the GM.
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Some artwork copyright William McAusland, used with permission
Cities of Sundara: Moüd, available in 5E and Pathfinder versions, introduced a new player species, the half-dead; creatures who have been warped and twisted by their exposure to negative energies. As well as the broad description of the half-dead, a number of variant heritages were given for specific varieties that share similar abilities and characteristics. Here are two more such variant heritages for Pathfinder.
Mummified
Mummies are feared for mummy rot, a curse and a disease that the undead creatures spread by their touch that is difficult to cure. Sometimes, those affected by the disease, but who are not killed by it and are treated, especially if they only just survived, suffer from a lasting effect, one that affects them, or perhaps just their descendants. Mummified have dry, parchment-like skin, sometimes marked by what look like patches of dry rot, and flesh that is wasted, leaving the skin shrunken onto the bones, though they are stronger than they might look. Mummified gain a +2 bonus to their Strength and Wisdom and a -2 to their Intelligence. Mummified are immune to mummy rot, but are still affected by other diseases, only having the normal half-dead bonus. They gain a +2 bonus for resisting curses. This alters ability score modifiers, and replaces Touch of the Grave.
Ghostouched
Ghostouched are those who have survived the corrupting touch of ghosts but have suffered consequences as a result. They look aged, older than they are, with white, thinning hair and prematurely wrinkled and blotched skin, though their physical age is the same and they age normally. Ghostouched have been weakened by their experiences and have -2 to their Constitution but their experience has left them immune to fear effects and those of magical aging and they have +2 Wisdom. This alters ability score modifiers, and replaces Touch of the Grave.
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