The Barrada of Sundara, a water-dwelling subspecies of orcs detailed in Species of Sundara: Orcs (PFRPG), have teeth that grow back and they remove and use these teeth to make charms that are enchanted by the orc’s shamans which are then gifted to others. When worn, these charms allow water breathing for the wearer.
A Barradan orc’s tooth that is mounted on a necklace. When worn and activated, the charm allows the wearer to breathe water as water breathing for 10 minutes at the cost of one charge. The charm has only 5 charges when fully charged, and once all are used, the tooth crumbles to dust.
Construction
Requirements Craft Wondrous Item, water breathing; Cost 150 gp
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GameMastering is not always an easy job to do, and 100 Tips and Tricks for Being a Better Game Master has 100 things that can make it easier.
Characters can have encounters when travelling and 100 Things to Find, See and Hear in a Forest (Black Spear) has 100 such to have. They can be used to enliven a journey or as potential adventure hooks.
d66 Forbidden Lands Knick-knacks has 36 minor items that characters could find in the Forbidden Lands, whether in hoards, in the possession of NPCs or perhaps start the game with themselves.
Map – Village 2 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.
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This is a new item for use with Cities of Sundara.
Gemstones are one of the most prized treasures of the earth, with many different types of gems in many different lands. Dragongems only occur in the lands where dragon steel, from which they gain their name, can be found, which makes them difficult to get at the best of times. Even scarcer than dragon steel, the volcanic nature of the dragon steel lands adds to the danger of finding dragongems. Only in Ironfire are dragongems dug up with any regularity and even there they are scarce, and the subject of fierce bidding should they come onto the market.
Dragongems are an extremely rare form of diamond found in igneous rocks, and are commensurately valuable as a result. The carbon of the diamond contains inclusions of dragon steel that reflect the light in unusual ways and give the gems a strange, steel-like colour when light is shone on them. Peering into a dragongem will reveal tiny crystals of dragon steel inside it.
Dragongems are not quite as hard as diamonds, as the dragon steel inclusions slightly weaken the gemstone’s structure. This does make them easier to shape than diamonds, but not that much easier, as they are as hard as rubies and sapphires.
A dragongem will be worth at least twice what a diamond of the same size and quality would be. Though dragongems can be used to make unusual pieces of jewellery, they are rarely used for such mundane purposes. The sorcerers and spellusers of Archbliss have discovered that dragongems are unusually potent when it comes to enchanting them for magical use. They have a natural ability to enhance magics that have to do with sharpness and hardness, and can be found embedded in the hilts of dragon steel swords, where they can improve even a non-magical weapon, or in rings and amulets that are intended to improve various martial abilities and defences.
A dragongem pommel is a pommel- or hilt-mounted enchanted dragongem that can be attached to a sword of any type. The sword or dagger to which it is attached will gain a +1 enhancement bonus to damage rolls, 2 points of hardness and 10 hit points and will also be classed as a magic weapon for attack purposes. The bonuses stack with any that already apply.
Construction
Requirements Craft Wondrous Item, dragongem worth at least 2,500 gp, magic weapon; Cost 3,000 gp
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In a modern or near now setting characters may end up searching businesses for clues and information. 100 Pieces of Business Correspondence to Find has pieces of correspondence they can find that is less important.
Seas and oceans can be dangerous places and 100 Encounters for Fantasy Oceans (3Deep) has 100 encounters for characters to have on them. This is a conversion of the original supplement. You do not need both versions.
Characters may ask around for information and 100 Hooks and Rumours for The Stars Are Fire has 100 rumours for them to hear in the Revel setting. They can be used as background colour, misinformation and potential adventure hooks.
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Species of Sundara: The Blooded (Half-Elves and Half-Orcs) (5E) provides new options for half-orcs and half-elves, especially for the Sundara setting, but which can also be used in other settings.
Species of Sundara: The Blooded (Half-Elves and Half-Orcs) (PFRPG) is the same supplement, but with the options provided for the Pathfinder Roleplaying Game.
Investigators may come across notes and letters on bodies, in offices or tucked away in places. 100 Notes and Letters to Find in Miskatonic Country: Arkham II has 100 such for them to find, specifically in or about Arkham.
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Starships, like any form of transport, can have problems and 100 Problems to Encounter on a Starship has some for them to have. They range from the annoying to the potentially dangerous.
A Dekas of Alchemical Items V (PFRPG) has ten new alchemical items for Pathfinder for characters to create or buy or for NPCs to own.
SchreckNet is an online community originally founded by the Nosferatu, and 100 Resources and Rumors to Find on SchreckNet has 100 things that could be found on it, ranging from the bizarre to the truly odd.
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100 Cyberpunk Items of Dubious Provenance to Find for Sale has items of technology and cyberware that could be sold by more dubious merchants, some clearly stolen or taken from an unwilling owner.
Oceans can be dangerous places and 100 Encounters for Fantasy Oceans (Lore 100) has 100 encounters for the Lore 100 system. They can be used to enliven a journey or as potential adventure hooks.
100 Books to Find in Symbaroum has 100 books for characters to find. In a setting like Symbaroum, they will have some value, but whether or not any are useful is up to the GM.
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Species of Sundara: Halflings (5E) provides new options for halflings, especially for the Sundara setting, but which can also be used in other settings.
Species of Sundara: Halflings (PFRPG) is the same supplement, but with the options provided for the Pathfinder Roleplaying Game.
Not every book found is useful or valuable and 100 Books to Find on a Grevakc Bookshelf has 100 books that can be used to flesh out a bookshelf in the Predation game. Whether or not a particular book is useful is up to the GM.
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Even on rivers, characters can have encounters and 100 Encounters for Fantasy Rivers has 100 for them to have. They range from the normal to the potentially dangerous and some can be used as a source of adventure hooks.
100 Encounters for Fantasy Rivers (PFRPG) is the above supplement with Pathfinder stats added in places. You do not need both supplements.
Not every book found is necessarily useful and 100 Books to Find in or About the Region Behind the Claw: The Spinward Marches has 100 such that can be used to flesh out a bookshelf, whether physical or electronic, concentrating on the Spinward Marches.
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Even at night, whether travelling or camped, characters can still; have encounters. 100 Encounters and Events for the Night has 100 such encounters, from the normal to the potentially odd.
100 Encounters for Fantasy Plains (3Deep) has 100 encounters characters could have on the plains. This is a conversion of the original system neutral supplement.
100 Symbaroum Knick-knacks has 100 minor items characters could find on NPCs or in treasure hoards, or perhaps even start the game with. They may have no real value, or could be a potential source of adventure hooks.
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