Not every treasure is small and easy to transport and 100 Unusual Items of Value to Find has 100 more unusual items for characters to acquire. These may be difficult to dispose of or move but they are still valuable.
Oceans can be dangerous places and 100 Encounters for Fantasy Oceans – Supplement for Zweihander RPG has 100 encounters that can be used to enliven an ocean journey. Some are dangerous, some are useful and some are just odd.
In The Elemental Tempest, the characters need to minimise the damage caused by two mages who have decided the village the characters are in is an ideal place to settle their differences.
The above supplement is also available in RolemasterBlog Bundle 51-60, the sixth set of ten adventures in the RolemasterBlog Adventure Hook series.
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Dungeons need walls, to separate the ceiling from the floor, and this list has 10 different walls that can be added. These could be used as a source of potential curiosities or hazards, or perhaps as potential adventure hooks. Alternatively, they may simply be used as walls to flesh out an otherwise uninteresting room and, perhaps, pose a puzzle that lacks a true answer.
A huge fossil of what looks to be an ammonite sticks slightly out of the wall, the rock cut back slightly to partially expose the fossil, and the exposed surfaces highly polished.
Curved tiles made from terracotta cover the wall, forming a wavy pattern. Each tile has a small face moulded into it, and each face is identifiable as being an individual.
The wall appears to be made of circles of glass, in alternating blues and browns. Each circle is approximately 3″ in diameter, and is slightly indented. They have been fixed together with mortar and, if more closely examined, it can be seen that the circles are the bases of glass bottles.
The wall is formed from trilithons, which have the openings beneath the stones filled up with roughly shaped stones. These stones, on inspection, look to be menhirs that have been cut into pieces.
One-inch-wide strips of copper run vertically and horizontally, forming a woven wall of copper strips.
What look like louvred slats of wood running horizontally form the wall. The slats are unusually hard, and prove to be stone if investigated. They cannot be moved from their current position, but a slight draft comes from the gaps between the slats.
The wall is made from what look to be thick, black tentacles. The tentacles interlock tightly, but whenever anything living approaches them, they shift and writhe.
Three-foot square blocks of stone form the wall. Although each block is tightly fitted, they are made from different materials; granite, marble, sandstone and limestone, and with different types and colours of each individual stone.
Rusty iron bars have been vertically mounted, driven into the floor and ceiling, and roughly welded together.
Bodies of many different creatures have been used to make the wall. The bodies have been stacked and fitted together, then coated with some sort of thick, clear varnish to preserve them. Those bodies that have faces all appear to be screaming.
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Characters may annoy enemies enough for them to retaliate, but not enough for them to have attempts made on their lives, and 100 Minor to Major Annoyances for Harassing Characters has 100, sometimes distressing, ways of making a character’s life miserable.
100 Things to Find, See and Hear in a Forest (3Deep) has 100 encounters for forests that can be used to enliven forest journeys. Some encounters are potentially interesting; others are potentially hazardous. This supplement is compatible with 3Deep and is available in versions for other systems.
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The Slayers RPG focuses on The City, and this city is built around districts. Slayers City Districts II has six new districts to flesh out The City, each with a description, rumours, locations, people and factions.
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Many villages are just places that characters pass through on the way to somewhere more interesting, but some are not. 10 Fantasy Villages has 10 settlements with maps and rumours, NPCs, locations as well as a brief overview.
Characters may travel through forests and 100 Things to Find, See and Hear in a Forest (Lore 100) has 100 things for them to encounter in such locations. Some encounters may be innocuous; others may be potentially dangerous.
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