Aboleths are described as being one of the world’s oldest forms of life, huge aquatic beings who ruled early civilisations and keep other creatures as slaves. Aboleth civilisations can be found in cities at the bottom of the sea, but aboleths can also be encountered as solitary creatures in the underearth realms.
What Does the Aboleth Look Like?
Dry patches on the skin, where the slime isn’t present.
Fifth, vestigial tentacle grows at the base of another.
One of the three eyes is solid red in cover.
There is a chunk missing from the aboleth’s rear fin.
The aboleth’s skin is so dark a green it’s almost black.
One tentacle is missing its tip.
What’s the Aboleth’s Lair Like?
Waterfall descends from above into a large pool.
Skeleton mired in a large expanse of mud.
Deep pool of cloudy water whose bottom cannot be seen.
Muddy puddles dot the floor, some several feet deep.
Patches of mushrooms and other fungi grow in the damp.
Underwater tunnel stretches from a pool of water to a subterranean lake.
What Slaves Does the Aboleth Have?
Surface elf with completely broken will who worships the aboleth as a god.
Human captive, chained to the wall, resisting the aboleth and being starved.
Dwarf smith with one leg deliberately lamed by the aboleth.
Burly warrior completely under the aboleth’s sway and will fight no matter what.
Commoner from the surface, recently captured and utterly terrified.
Hulking brute of an ogre, not terribly bright and believes they are willingly serving the aboleth.
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100 Sights to See During the Alien Invasion has 100 things that characters could see or encounter during an alien invasion close to the present day.
100 Staircases to Find in a Dungeon (PFRPG) has 100 staircases to find in a dungeon. This is a Pathfinder conversion of the original system neutral supplement.
Not every book is truly useful, and 100 Books to Find in Ghelspad has 100 such books to fill a Scarred Lands bookshelf.
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This is a solo journalling TTRPG in which the player’s character is a survivor in a post-apocalyptic wasteland. It requires a standard set of 52 cards and a d6 to play.
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Profanity Heralds Discovery is an introductory piece of fiction for Silkgift: The City of Sails, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.
Some artwork copyright William McAusland, used with permission
The shout was a combination of frustration and surprise. It wasn’t followed by an explosion, or a cry of pain, though, so it clearly wasn’t an emergency. Taggart put his tools down, took off the protective lenses he wore and ambled across the hall with his bow-legged stride. The night was dragging on, and the other workshops had emptied out for the night. It seemed that only he and his neighbor were burning moonlight oil, as the saying went. The dwarf rapped his heavy knuckles on the door frame of the workshop, and peered in.
“Everything all right, Ella?” he asked.
“I’ve still got all my fingers and toes, if that’s what you’re asking,” Ella replied. The dark-haired halfling was sitting on the work bench, her head in her hands and her feet dangling.
Taggart stepped over the threshold, taking in the scene. Ella’s workspace had the messy look of a well-loved kitchen, where the clutter had a thread of rhyme and reason to it if one tilted their head and squinted. Her burner had been banked, and on top of it was an iron pot filled with some kind of thick, viscous goop. It smelled like bone meal and sawdust, with a hint of potpourri.
“Bad result?” Taggart asked.
“I bumped the dried spider silk threads with my elbow,” Ella said. “Caught the bottle, but not before half of it spilled in.”
Taggart wrinkled his nose as a bubble burst in the gloop, releasing a puff of strangely scented air. He rubbed his mustache, smoothing it down over his lip. Ella blew out a long breath, moving her hands to the sides of her head, rubbing at her temples.
“There’s something somebody once told me that might be good to keep in mind, Ella,” Taggart said.
“What’s that?” the halfling asked, her eyes closed as she tried to stave off a headache.
Ella looked up at him. Her expression was less than pleased. “Chalk it out for me? I’m not in a mood for riddles.”
Taggart glanced at the experiment again. He pursed his lips, drawing his thumb over his mustache again. When he was sure Ella was listening, not just humoring him, he smiled at her.
“Just because something you made doesn’t do what you want doesn’t make it useless. So think about that before you toss it in the midden heap and start over.” Taggart yawned, covering his mouth with his fist. “I was at a good breaking point anyway. You want to split a pot of dark?”
“Pretty sure I’m going to need it,” Ella said.
Taggart nodded, clumping back the way he’d come. Ella could hear him filling his kettle, and spooning out the strong tea he kept in a can. She glanced over at the thick glop her experiment had become, and frowned at it. She lifted the stirring stick, and watched as the liquid slowly dripped from the tip.
Was there something she could do with it after all?
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Characters can spend a lot of time in inns and taverns and 100 Features for Fantasy Inns & Taverns has ways to make those locations more distinctive. They can be used as background flavour or as potential adventure hooks.
100 Encounters for Fantasy Plains (Lore 100) can be used to enliven a long journey through the plains with different encounters. This is a Lore 100 conversion of the original supplement.
100 Encounters for Coastal Regions (Zweihander) has encounters to enliven a coastal journey. Some are suitable for ships whilst others are better for land travel. They may be odd, dangerous or perhaps a potential source of adventure hooks.
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