Tag Archives: Flavour

100 Doors to Find in a Dungeon Now Available

100 Doors to Find in a Dungeon100 Doors to Find in a Dungeon is now available to buy from DriveThruRPG and RPGNow.

This is a list of 100 different descriptions that can be used to flesh out the appearance of doors in a dungeon, so that not every described door is an important one or simply for scene dressing.

100 More Events for a Modern Street Now Available

100 More Events for a Modern Street100 More Events for a Modern Street is now available to buy from DriveThruRPG and RPGNow.

This is a list of 100 different events and encounters that could be seen on a street in a modern setting. These can be used as scene dressing, to hide more important events or perhaps be important themselves.

100 Rumours to Hear in a Town or Village Now Available

100 Rumours to Hear in a Town or Village100 Rumours to Hear in a Town or Village is now available to buy from DriveThruRPG and RPGNow.

This is a collection of 100 different rumours that players could hear in a fantasy setting. These may just be background flavour or they could be used as adventure hooks.

100 Events for a Modern Street Now Available

100 Events for a Modern Street100 Events for a Modern Street is now available to buy from DriveThruRPG and RPGNow.

This is a list of 100 different events that players could encounter on a modern street. These can be used to as dressing, to hide more significant events or they may themselves be camouflage for something else.

100 Irrelevant Clues to Bamboozle Players Now Available

100 Irrelevant Clues to Bamboozle Players100 Irrelevant Clues to Bamboozle Players is now available to buy from DriveThruRPG and RPGNow.

This is a list of 100 different important-appearing but utterly irrelevant clues that players could find whilst searching a building.

100 Zombie Encounters for the Zombie Apocalypse Now Available

100 Zombie Encounters for the Zombie Apocalypse100 Zombie Encounters for the Zombie Apocalypse is now available to buy from DriveThruRPG and RPGNow.

This is a list of 100 different encounters for the zombie apocalypse that are intended to be more interesting than a group of zombies ambling down the street.

“I’m Back!” – 25 Reasons for a Villain’s Survival Now Available

"I'm Back!" - 25 Reasons for a Villain's Survival“I’m Back!” – 25 Reasons for a Villain’s Survival is now available to buy from DriveThruRPG and RPGNow.

Although villains are often defeated, in some genres such as superhero this defeat is rarely permanent. This supplement has 25 different ways in which a villain could survive an apparently fatal event.

MEMO: How Law Enforcement Should Deal with the Rising Problem of Vigilantes with Superpowers

MEMO: How Law Enforcement Should Deal with the Rising Problem of Vigilantes with SuperpowersMEMO: How Law Enforcement Should Deal with the Rising Problem of Vigilantes with Superpowers is now available to buy from DriveThruRPG and RPGNow.

In real life, the authorities are less likely to react favourably to superpowered vigilantes. This memo provides examples of just how to mess with superhero players who break the law.

100 Creepy Things and Events to Find in a Spooky House III Now Available

100 Creepy Things and Events to Find in a Spooky House III100 Creepy Things and Events to Find in a Spooky House III is now available to buy from DriveThruRPG and RPGNow.

This supplement lists 100 different encounters, things and occurrences that could be found in a creepy or haunted house. The majority of the encounters are suitable for any setting or time period, but some require a technology level of at least the 19th or 20th century. The results are most suited for supernatural and cosmic horror.

100 Creepy Things and Events to Encounter Outdoors II Now Available

100 Creepy Things and Events to Encounter Outdoors IIThe latest supplement in the Flavour range, 100 Creepy Things and Events to Encounter Outdoors II, is now available to buy from DriveThruRPG and RPGNow.

This is a collection of 100 different creepy and potentially disturbing that could be encountered by players in the outdoors. Most are suitable for any time period and setting but some will require a technology level of at least the 19th or 20th century. Some are suited for the countryside, some for urban areas and some for both.