Not every valuable or important item can be found in plain sight or is hidden in an obvious place. Some are hidden in less obvious locations, and this is a list of 100 such places. About a third are suitable for any setting with the rest requiring a modern one.
The Knitting Circle of Whispering Valley is a secretive group of women with magical skills who protect and help their communities from behind the scenes.
Characters are often given the ability to communicate with animals, but this does not mean that the animals in question have anything useful or intelligent to say. 100 Inane Comments and Useless Answers from Speaking to Animals is a list of less than helpful responses that can come from animals.
Grosk’s Tavern appears to be a former temple that now caters to those down on their luck, but it is more than that. The clientèle, tavern and tavernkeeper are not what they seem and the tavern is a good place to hire mercenaries. The supplement comes with a 14″x24″ map of the tavern’s ground floor and a 21″x24″ map of the cellar that can be printed out and assembled.
A Baker’s Dozen of Pieces of Lore is the latest from Neal Litherland and has thirteen myths, legends and histories of people, places and things that can be dropped into a fantasy campaign. They can be used simply as flavour or perhaps expanded into encounter or adventure hooks.
A Knightly Encounter sees the characters challenged on the road by a group of knights looking for a fight, with some possible motives given. This is intended to be a combat encounter with a dangerous d100 foe.
100 Doors to Find in a Dungeon (PFRPG) has descriptions of 100 different doors that can be used in a dungeon, to make players think that there is something important about them or to simply add colour. This is a Pathfinder adaptation of the system neutral 100 Doors to Find in a Dungeon.
Smells Like Stream Spirit has the characters stumbling across two groups of naiads that are in conflict with each other. The characters may help resolve this conflict peacefully, or trigger a war.
100 Random Encounters for on the Road or in the Wilderness, written by Neal Litherland, is available in both system-neutral and Pathfinder versions. It details 100 different encounters that characters could have whilst travelling, beneficial, dangerous or simply odd.
The Empty Village is a short adventure hook where the characters arrive in an oddly deserted farming village, with no signs of life, neither people nor animals. A map of the village is included.
100 Encounters in a Fey Forest, written by Neal Litherland, comes in both system neutral and Pathfinder versions. It details 100 different encounters characters could have in a fey forest. Some encounters are dangerous, some are beneficial and some are weird.
The Cabin in the Woods is a short adventure in which the party is either hired to look for or stumbles across a group of bandits operating in the area and tracks them to their lair. This adventure comes with a 24″x24″ battlemap of the cabin and the clearing that can be printed out.
100 Things to Find, See and Hear in a Forest (PFRPG) has 100 different encounters for adding descriptions to a forest journey, some potentially dangerous, as flavour, adventure hooks and distractions. This is an adaptation of the system-neutral 100 Things to Find, See and Hear in a Forest for the Pathfinder game.
It Lives! Muhahah! is a short adventure in which characters can investigate the disappearance of several people and the screams that were heard coming from the house of the local magistrate.
100 Corpses to Find in a Dungeon gives 100 different descriptions for bodies that could be found in a dungeon, or perhaps other locations too. Often having died in ways that are odd or appear to warn of hazards or monsters, whether or not there is any truth in those suppositions is up to the GM.
The Hermit of Castle Ruins is a drop-in location. Some nearby ruins are inhabited by a creature that the townsfolk have tried and failed to kill once. There is a reward for its destruction, or will the characters investigate more deeply?
Tie A Yellow Ribbon is a short, dangerous encounter with a draconic foe who has been holding a nearby settlement hostage. The creature will use every advantage it possesses and characters may stumble across it unaware.
100 Water Sources and Features to Find in a Dungeon has 100 different water sources that could be found in a dungeon or other location, along with suggestions for customising some of them. These range from small to large and some are definitely hazardous in nature.
RolemasterBlog Bundle 1-10 contains the first 10 hooks, NPCs and encounters in the series.
Creatures Of The Night! is a short, two page adventure in which characters have to locate the source of some mysterious disappearances in a town.
100 Things to Find, See and Hear in a Forest has 100 different encounters for adding descriptions to a forest journey, some potentially dangerous, as flavour, adventure hooks and distractions.
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