Category Archives: Flavour

MEMO: How Law Enforcement Should Deal with the Rising Problem of Vigilantes with Superpowers

MEMO: How Law Enforcement Should Deal with the Rising Problem of Vigilantes with SuperpowersMEMO: How Law Enforcement Should Deal with the Rising Problem of Vigilantes with Superpowers is now available to buy from DriveThruRPG and RPGNow.

In real life, the authorities are less likely to react favourably to superpowered vigilantes. This memo provides examples of just how to mess with superhero players who break the law.

100 Creepy Things and Events to Find in a Spooky House III Now Available

100 Creepy Things and Events to Find in a Spooky House III100 Creepy Things and Events to Find in a Spooky House III is now available to buy from DriveThruRPG and RPGNow.

This supplement lists 100 different encounters, things and occurrences that could be found in a creepy or haunted house. The majority of the encounters are suitable for any setting or time period, but some require a technology level of at least the 19th or 20th century. The results are most suited for supernatural and cosmic horror.

100 Creepy Things and Events to Encounter Outdoors II Now Available

100 Creepy Things and Events to Encounter Outdoors IIThe latest supplement in the Flavour range, 100 Creepy Things and Events to Encounter Outdoors II, is now available to buy from DriveThruRPG and RPGNow.

This is a collection of 100 different creepy and potentially disturbing that could be encountered by players in the outdoors. Most are suitable for any time period and setting but some will require a technology level of at least the 19th or 20th century. Some are suited for the countryside, some for urban areas and some for both.

While I Was Away – 50 Reasons for Character Absences Now Available

While I Was Away - 50 Reasons for Character AbsencesWhile I Was Away – 50 Reasons for Character Absences is now available to buy on DriveThruRPG and RPGNow.

This supplement gives fifty reasons why a character may not be present, making it more interesting and relevant to the game when a player is unable to attend game sessions. These reasons can have a positive effect, for a cost, and examples are given with each.

100 Creepy Things and Events to Find in a Spooky House II Now Available

100 Creepy Things and Events to Find in a Spooky House II100 Creepy Things and Events to Find in a Spooky House II is now available to buy on DriveThruRPG and RPGNow.

This supplement lists 100 things, occurrences and events that could be found by players in a spooky or creepy house. Some of these will require a technology of at least the 19th or 20th century, but most are suited for any era. The results tend more to supernatural, and cosmic, horror.

100 Creepy Things and Events to Encounter Outdoors Now Available

100 Creepy Things and Events to Encounter OutdoorsThe second supplement in the Flavour range, 100 Creepy Things and Events to Encounter Outdoors, is now available to buy from DriveThruRPG and RPGNow.

This supplement lists 100 creepy encounters, occurrences and things that could be encountered in the outdoors. Some are suited for the city, some for the country, and some for both. Some require a 19th or 20th century setting, but most are suitable for any era.

100 Creepy Things and Events to Find in a Spooky House Now Available

100 Creepy Things and Events to Find in a Spooky HouseThe first supplement in the Flavour range, 100 Creepy Things and Events to Find in a Spooky House, is now available to buy from DriveThruRPG and RPGNow.

This supplement lists 100 different things that can be encountered in a creepy house. Some of the encounters are only suitable for 19th century, 20th century or later settings; many will work fine whatever the setting.