Species of Sundara: Halflings (5E) provides new options for halflings, especially for the Sundara setting, but which can also be used in other settings.
Species of Sundara: Halflings (PFRPG) is the same supplement, but with the options provided for the Pathfinder Roleplaying Game.
Not every book found is useful or valuable and 100 Books to Find on a Grevakc Bookshelf has 100 books that can be used to flesh out a bookshelf in the Predation game. Whether or not a particular book is useful is up to the GM.
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Cities of Sundara: Moüd, available in 5E and Pathfinder versions, introduced a new player species, the half-dead; creatures who have been warped and twisted by their exposure to negative energies. As well as the broad description of the half-dead, a number of variant heritages were given for specific varieties that share similar abilities and characteristics. Here are two more such variant heritages for Pathfinder.
Mummified
Mummies are feared for mummy rot, a curse and a disease that the undead creatures spread by their touch that is difficult to cure. Sometimes, those affected by the disease, but who are not killed by it and are treated, especially if they only just survived, suffer from a lasting effect, one that affects them, or perhaps just their descendants. Mummified have dry, parchment-like skin, sometimes marked by what look like patches of dry rot, and flesh that is wasted, leaving the skin shrunken onto the bones, though they are stronger than they might look. Mummified gain a +2 bonus to their Strength and Wisdom and a -2 to their Intelligence. Mummified are immune to mummy rot, but are still affected by other diseases, only having the normal half-dead bonus. They gain a +2 bonus for resisting curses. This alters ability score modifiers, and replaces Touch of the Grave.
Ghostouched
Ghostouched are those who have survived the corrupting touch of ghosts but have suffered consequences as a result. They look aged, older than they are, with white, thinning hair and prematurely wrinkled and blotched skin, though their physical age is the same and they age normally. Ghostouched have been weakened by their experiences and have -2 to their Constitution but their experience has left them immune to fear effects and those of magical aging and they have +2 Wisdom. This alters ability score modifiers, and replaces Touch of the Grave.
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Even on rivers, characters can have encounters and 100 Encounters for Fantasy Rivers has 100 for them to have. They range from the normal to the potentially dangerous and some can be used as a source of adventure hooks.
100 Encounters for Fantasy Rivers (PFRPG) is the above supplement with Pathfinder stats added in places. You do not need both supplements.
Not every book found is necessarily useful and 100 Books to Find in or About the Region Behind the Claw: The Spinward Marches has 100 such that can be used to flesh out a bookshelf, whether physical or electronic, concentrating on the Spinward Marches.
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Characters may encounter creatures whilst travelling and 100 Avian Beasts has 100 such that could be found. Just because the beasts are avian does not necessarily mean they are all birds, though.
A Dekas of Alchemical Items IV (PFRPG) has ten new alchemical items for Pathfinder that characters could craft or come across.
Investigators may come across bits and pieces of written information and 100 Notes and Letters to Find in Miskatonic Country: Dunwich and Innsmouth has 100 such to find in or about Dunwich and Innsmouth. They can be used as background colour or adventure hooks.
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Species of Sundara: Orcs (5E) provides new options for orcs, especially for the Sundara setting, but which can also be used in other settings.
Species of Sundara: Orcs (PFRPG) is the same supplement, but with the options provided for the Pathfinder Roleplaying Game.
Characters may sometimes hear rumours and 100 Hooks and Rumours for Predation has 100 such for the Predation setting. They can be used as adventure hooks or just as background colour.
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100 Sights to See During the Alien Invasion has 100 things that characters could see or encounter during an alien invasion close to the present day.
100 Staircases to Find in a Dungeon (PFRPG) has 100 staircases to find in a dungeon. This is a Pathfinder conversion of the original system neutral supplement.
Not every book is truly useful, and 100 Books to Find in Ghelspad has 100 such books to fill a Scarred Lands bookshelf.
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Species of Sundara: Dwarves (5E) provides new options for dwarves, especially for the Sundara setting, but which can also be used in other settings.
Species of Sundara: Dwarves (PFRPG) is the same supplement, but with the options provided for the Pathfinder Roleplaying Game.
Characters may hear rumours when asking around and 100 Hooks and Rumours for Gods of the Fall II has 100 such for the Gods of the Fall setting. They are similar to the hooks in the setting book, According to Prophecy, but what prophecy they apply to, and whether they are true, is up to the GM.
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100 Terrible Fates has 100 terrible predictions for how characters might die that could come from oracles and prophecies, or might just be done for malicious amusement.
Dungeons have ceilings and 100 Ceilings to Find in a Dungeon (PFRPG) describes 100 such. This is a conversion of the original system neutral version. You do not need both versions.
Travellers may ask around for information and rumours and 100 Hooks and Rumours to Hear in or about the Spinward Marches has some for them to hear connected to the Spinward Marches sector. They can be used as background colour or adventure hooks.
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Species of Sundara: Elves (5E) provides new options for elves, especially for the Sundara setting, but which can also be used in other settings.
Species of Sundara: Elves (PFRPG) is the same supplement, but with the options provided for the Pathfinder Roleplaying Game.
Not every book found is truly useful and d66 Books for the Bleed provides 36 books that can be used to flesh out a bookshelf, whether electronic or physical, in the Bleed setting of Ashen Stars.
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Traits are abilities not tied to a character’s species or class. Campaign traits are designed to add a hook into a campaign, and these traits are designed for Cities of Sundara: Moüd (PFRPG).
Blood of Moüd: You are descended from the original inhabitants of Moüd that fled the city after the accident when the breach between the worlds was opened. The energies from the rift bathed your ancestors, giving some of those who fled a way with the undead. You gain a +1 trait bonus on weapon attacks made against undead, or with spells or channelled energy, whether to help or harm them.
Dorunna Born: You were born amongst the Dorunna nomads that live on the rim of the Trackless Quarter and are familiar with the desert that the City of Bones can be found in. You gain a +1 trait bonus for Survival in the desert and that skill is always a class skill for you.
Scholar of Moüd: You have spent a great deal of time delving into Moüd, its history and its libraries. You gain a +1 trait bonus to all Knowledge (history) checks made in Moüd. The bonus increases to +2 if the check relates to Moüd.
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