
The Teach Your Kids to Game Sale is now live on DriveThruRPG and five of our Hero Kids supplements are in it. For just under two weeks, these supplements have 50% off. Click here to see them.

The Teach Your Kids to Game Sale is now live on DriveThruRPG and five of our Hero Kids supplements are in it. For just under two weeks, these supplements have 50% off. Click here to see them.
Four more titles have reached new best-selling Metal ranks on DriveThruRPG.
Moving up to Silver from Copper are 100 Books on Myths and Legends to Find on a Bookshelf and 100 Characters You Might Meet In A Star Port.
Achieving Copper are 100 Cold Wilderness Locations and 100 Goods and Services to Find on the Fantasy Black Market.
100 Goods and Services to Find on the Fantasy Black Market is now available to buy from DriveThruRPG.
In a fantasy setting, characters may still want to buy goods or services that are less than totally legitimate. These can range from introductions to providers of illegal services, to items that are legal, but restricted as to who may own them to items that are totally illegal. This supplement provides 100 different examples of these.
Partially thanks to the recent sale, many more supplements have reached new best-selling levels.
On DriveThruRPG, 100 Encounters in a Fey Forest, 100 Valuable(ish) Containers for Treasure and Grim & Perilous Book of Monsters have all moved up to Silver from Copper
100 (And More) British-Inspired Street Names, 100 Gangs for Your Urban Campaigns, 100 Histories and Legends for Fantasy Weapons, 100 Rumours to Hear in Pugmire, 100 Space Bars, 100 Things to Find on a Farm, A Baker’s Dozen of Enchanted Volumes (PFRPG), Feldaryn’s Flying Ship, Grim & Perilous Chases, Mating Season and The Red Stone Circle have all reached the Copper level.
On DMs Guild, 100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf not only reached Copper, it went straight past that to Silver.
100 Things for a GM to Say to Disconcert their Players and 100 Rumours to Hear on Urth II are now available to buy from DriveThruRPG.
100 Things for a GM to Say to Disconcert their Players is a supplement containing things to say to make players worried or second guess their actions. These should not be overused, as doing so risks spoiling the game, but the occasional one should not do any harm.
100 Rumours to Hear on Urth II is for Shadow of the Demon Lord, published through the Disciples of the Demon Lord Community Content Programme. It is a list of rumours for the official Urth setting that could be used as colour, adventure hooks or red herrings.

It’s One Book Shelf’s Thanksgiving Weekend Sale from now until December 2nd, and 276 of our supplements have 33% off until then. Click here to see them.
In addition, a variety of our Community Content titles are also in the sale. These are the following:
100 Books to Find on a Pugmire Bookshelf
100 Rumours to Hear in Pugmire
Grim & Perilous Book of Chases
Grim & Perilous Book of Monsters
Grim & Perilous Book of Murder
100 Less Than Useful Books to Find on an Urth Bookshelf
A Baker’s Dozen of Invocation Spells
100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf
100 Gangs for Your Urban Campaigns is now available to buy from DriveThruRPG.
Characters can end up in cities and most such have a seedy underbelly. One element of this is gangs, and this supplement provides 100 different gangs with different motivations that characters could encounter, whether this be as foes, contacts or potential allies.
Five more supplements have reached new best-selling levels on DriveThruRPG.
Moving up from Copper to Silver are A Baker’s Dozen of Rumours (And The Truth Behind Them) and The Inn of Dusk.
Reaching the Copper level for the first time are 100 Electronics Supply Items to Find, 100 Floors to Find in a Dungeon and 100 Space Landmarks.
100 Histories and Legends for Fantasy Weapons is now available to buy from DriveThruRPG.
Magical weapons when found in fantasy settings can often come with descriptions that are anything but valuable. This supplement adds 100 weapon histories and legends that can be used to enliven them. Some are tied to specific types of weapon; some are more generic in nature.

This is a list of twelve different sounds that players could hear in a medieval village. This list may eventually be incorporated as part of a published supplement, but currently it’s far too short for that, with nowhere near enough results for a full supplement. So, here it is as it stands as a source of inspiration and flavour.