Magical weapons when found in fantasy settings can often come with descriptions that are anything but valuable. This supplement adds 100 weapon histories and legends that can be used to enliven them. Some are tied to specific types of weapon; some are more generic in nature.
This is a list of twelve different sounds that players could hear in a medieval village. This list may eventually be incorporated as part of a published supplement, but currently it’s far too short for that, with nowhere near enough results for a full supplement. So, here it is as it stands as a source of inspiration and flavour.
The wheels on a passing cart full of hay squeal as it goes by.
An itinerant peddler is shouting his wares.
The bells of the village church can be heard, ringing to call the faithful to service.
Several of the village’s dogs can be heard barking out of sight.
The blacksmith’s hammer can be heard ringing on the anvil in the village smithy.
The sails of the windmill can be heard creaking as they rotate.
A cow can be heard lowing as its owner drives it though the village.
A gaggle of geese being driven to the creek is hissing at those nearby.
The hooves of a cart horse are clopping on the street.
A baby can be heard crying in a nearby house.
Several hogs that are being butchered can be heard bawling.
A rooster standing on a fence is crowing.
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When searching through a computer or network, characters may come across information that is not as relevant. 100 Pieces of Cyber Data to Bamboozle Players to Discover has 100 bits of fragmentary information the characters could find in such situations.
Books are a source of knowledge, and 100 Books to Find on a Mage’s Bookshelf has 100 of such that could be found on a mage’s bookshelf. Whether or not an individual book is useful is up to the Storyteller; they could contain misinformation or errors.
A modern zombie apocalypse game should have zombies described in more detail than just as a bunch of zombies, and 100 Descriptions for Modern Zombies II has100 different descriptions for these.
Six Pack: Halloween Items (PFRPG) is a collection of six Halloween-themed items for Pathfinder, granting abilities such as the ability to turn gaseous, drain life and damage undead.
Dungeons have floors and this supplement has 100 different floors that can be used to enhance a dungeon. The floors may be potentially dangerous or potentially puzzling, and some could perhaps be used as a source of adventure hooks.
Our 3Deep compatible supplements have also been added to the 3Deep Bundle.
This supplement, the first from Daniel Aznavorian, provides names and legends to make magic weapons more interesting. Often, in fantasy games, magic weapons lack the depth seen in myths, legends, history and fiction, reduced to merely their game stats. This supplement has 100 different legends a GameMaster can use, which can be tweaked to better fit a setting and may also be a source of adventure hooks.
Characters may often visit dungeons, but they may need a reason for doing so. 100 Dungeon Myths, Legends and Rumours has things the characters could overhear about legendary items, people and monsters and dungeon features. Whether or not these are true is up to the GameMaster, and they can be used as background colour or potential adventure hooks.
When trying to discover information, characters may uncover unrelated rumours. 100 Rumours to Hear in Théah has rumours of plots, people, events, countries and organisations that could be uncovered, which may be false or may be true and a source of potential adventure hooks.
At some point characters may venture into colder regions, whether these regions be close to the poles, up frozen mountains or simply during the winter in colder climes. This supplement has 100 different encounters for such areas, some of which may be useful, some that may be dangerous and some that may be puzzling. They may be used as background colour or as a source of potential adventure hooks.
The Pathfinder version is slightly longer and includes some Pathfinder stats for some results. Both supplements are not required.
In a fantasy setting, rings are often very common, whether as a source of treasure or as magical items in their own right. This supplement has 100 different descriptions for rings that a GameMaster can use. They can enliven the descriptions of treasure or magical rings, or be used as a source of potential adventure hooks, as some rings have oddities that players may try to figure out.
Deserts can be interesting and dangerous places to traverse. They may be home to ancient civilisations, either long-lost or still extant. In and of themselves, deserts can be dangerous places. This supplement has 100 different encounters for fantasy deserts, some potentially hazardous, others potentially beneficial. They can be used as background colour or as potential adventure hooks.
The Pathfinder version is slightly longer and includes some Pathfinder stats for some results. Both supplements are not required.
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