d66 Wasteland Encounters is now available to buy on DriveThruRPG.
Published by Sad Fishe Games, this is a collection of 36 post-apocalyptic encounters to which a number of authors, including us, have contributed.
d66 Wasteland Encounters is now available to buy on DriveThruRPG.
Published by Sad Fishe Games, this is a collection of 36 post-apocalyptic encounters to which a number of authors, including us, have contributed.
A new video has been published on YouTube that previews the first few pages of 100 Sci-Fi Cults.
Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has six rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.
100 Creepy-crawlies to Find in a Dungeon and A Dekas of Alchemical Items II (5E) are now available on DriveThruRPG and 100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf (Roll20) is available on DMs Guild.
Dungeons can have strange insects, arachnids and other creepy-crawlies. 100 Creepy-crawlies to Find in a Dungeon has 100 such to find, some useful, some dangerous and some just odd.
A Dekas of Alchemical Items II (5E) has ten new alchemical items for 5th Edition for characters to create or buy or for NPCs to own.
100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf (Roll20) is a conversion of the original PDF to Roll20.
The March 2023 Creator Day Sale is now live on itch and for a short period, all of our paid supplements have 35% off. Click here to see them.
In this video, Neal Litherland reads “Russian Roulette” from 50 Geists.
The Nightaxe Conspiracy (H&H) is now available on DriveThruRPG.
The Nightaxe Conspiracy (H&H) by Daniel Aznavorian is an urban adventure for Heroes & Hardships. In this adventure, the characters see a bar fight turn nasty due to the influence of a drug. Following up on this leads them to a gang that is distributing this drug. The adventure comes with separate PDFs of battlemaps.
Brains not Brawn is a piece of fiction for Ironfire: The City of Steel, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.
Callen and Drexla made their way through Ironfire towards the centre of the city, stopping as they arrived at Stone Pole, both to take a look around, as this was the heart of mercenary activity in the city, and to grab a drink at the Ashes.
“Look!” said Callen, nudging Drexla, as they stood watching a duel on the square around the district’s titular Stone Pole. “Isn’t that one of the Crimson Sergeants watching?”
Drexla glanced over at the figure in red and gold and affirmed that indeed it was.
“I want to get into the Crimson Company,” proclaimed Callen. “Maybe if I challenge someone to a duel and fight it whilst the sergeant is watching, that will improve my chances.”
The rather more experienced Drexla looked at her younger friend, remembering some of her own youthful exuberance, and the mistakes it sometimes led to. She wondered what would be the best way of putting things, then decided that the truth was better than honey coating everything. Callen was a competent fighter, but needed to learn more.
“Look, lad,” she stated. “The Crimson Company gets a lot of applicants, as you well know, as we’ve seen the crowds outside the Scarlet Chevron. They, and any other mercenary company worth its iron, for that matter, are not just looking for people who can fight, and certainly not those who can just fight a duel. And that’s even assuming you’d win. Who would you challenge and why? Remember, you need a reason for a duel, and I’ve seen more than one fool pick a fight with what they think is an easy target only to find out they were sadly mistaken.
“Good mercenary commanders want, and need, more. They don’t want someone who will pick a fight just to show off. Because mark me, picking a fight in front of a Crimson Sergeant is showing off, and the sergeant will know that just as much as I do. A mercenary needs to be able to use their brain as well, for more fights are won with brains than unthinking brawn.”
Drexla looked at Callen’s now somewhat crestfallen face. “Cheer up lad,” she said. “You’re competent and competency does speak for itself; you just need a little more seasoning. Now, how about I buy you that ale we came here for?”
100 Forgotten Sci-Fi Cargoes and 100 Walls to Find in a Dungeon (C&C) are now available to buy on DriveThruRPG and 100 Shadow Names (And Their Meanings) is available on Storytellers Vault.
Starports, space stations and spaceships may end up with cargoes tucked away in nooks and crannies. 100 Forgotten Sci-Fi Cargoes has 100 such to find, which could be junk, valuable or dangerous.
Dungeons need walls to separate floors and ceilings, and 100 Walls to Find in a Dungeon (C&C) has 100 such to encounter. This is a conversion of the original supplement to Castles & Crusades.
One of the first things a mage is urged to do when they are inducted into their community is to create a persona for themselves. This persona takes many forms, but the most essential aspect of it is the taking of a new name, called a shadow name, and 100 Shadow Names (And Their Meanings) has examples.
In this video, Neal Litherland talks about magic in the Sundara setting.