Some artwork copyright William McAusland, used with permission
Characters can spend a lot of time in inns and taverns in a fantasy setting, and here are ten different tables to decorate such a place.
Crudely made table that looks to have been knocked together from whatever pieces of wood were lying around, including crates, barrels and less identifiable scraps. The table, despite its manufacture, is surprisingly sturdy.
Just under the top of the table are iron catches that can be moved into position. These catches are fitted on each side of the table, two per side for short sides and four for long sides. These allow the table to be securely fastened to other tables, extending the area.
Symbols have been carved into the wood of this table. On examination, they prove to be charms of dubious efficacy intended to stop trouble and fights and generate good luck and happiness.
The names of many different adventurers have been carved into the surface of this wooden table. The majority of them have had a line carved through the name, indicating that they died.
The table has been elegantly carved and is practically a work of art. The top surface is just a simple polished surface, as that gets the most use, but the thick legs have been carved into fantastic scenes.
The table has been made from wrought iron painted black, and it has been formed from many curls and loops. The top of the table is difficult to keep things balanced on and the entire thing is extremely heavy.
The table is annoying to use, as one of its legs is noticeably shorter than the other four, making it wobble when used. Something will need sticking under the leg to keep it straight.
The table is badly stained, despite attempts to clean it, which look to have included sanding it down. The stains, if examined more closely, prove to be blood that has seeped into the wood.
The table is of extremely cheap, flimsy and lightweight construction. If it’s used in a tavern brawl, it will not do much damage but it will be cheap to replace. It seems the tavern’s owner may have bought the table with that in mind.
The top of the table has been carved with several chess or checkers boards, allowing patrons to play, though they will need to provide their own pieces.
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Defeated enemies have pockets, and What Has He Got in His Pockets? 100 Cleric Items has 100 items that could be found in the pockets, or other location, of a druid. They range from junk through odd to having minor magic powers.
The wasteland is full of dangers and 20 Hazards for the Wasteland (Legacy) has 20 Hazards for Legacy: Life Among the Ruins that characters could encounter.
Not every book found is necessarily useful, and 100 Books to Find in or About the Solomani Front: Solomani Rim II has 100 books to find in or about the Solomani Rim for fleshing out a bookshelf.
Map – Village 13 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.
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In this, the eighth episode in a series of videos in which Neal Litherland covers Chronicles and World of Darkness, he looks at the the ever-present threat.
Neal Litherland, who has done a lot of writing for Azukail Games, has a Kickstarter for a game that he is the main designer and writer for currently running, Army Men: A TT Role Playing Game of Tactical Plastic. Click here to take a look.
Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has eight rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
The Allagos is the ruler of the Augur city of Urzat Zarteri, and gaining the position requires experience, appointment and formal combat. There’s a rumour that the current Allagos has been suffering from an illness recently, which may make her unsuitable for the position, or at least unable to defend it in combat.
It’s said that the Augurs of Augur-Kala used to have a strong affinity to the numenera, but that their knowledge of it is declining over the years, as those with the expertise grow old and die, taking their knowledge with them. There are rumours that some of the Augurs have been looking to the numenera, hoping to find methods, perhaps extreme ones, of preserving the knowledge of the past.
Near the centre of Augur-Kala is a metal structure that appears to have burst violently from the earth. The Augurs are said to be descended from a people who lived in the structure, though memories of this have long been lost. It’s rumoured that there are other, similar structures buried underground in the region, but how these could be found isn’t known.
The Augur fortress city of Urzat Zarteri is guarded by floating sentries called Narit Gresh, which looks like cylinders of rusty metal combines with grafted flesh and weapons. Sometimes, it’s said, one of the Narit Gresh goes wild and starts attacking anything nearby; this can only be stopped by removing the flesh currently grafted to the machine.
The Augurs of Augur-Kala inside the Clock of Kala look like normal humans, they are on the whole better; smarter, stronger, faster, more attractive and longer-lived. There are rumours that some of the Augurs believe that they natural superiority makes them the natural rulers of humanity, and are working towards that goal.
The Lug Sorek of Augur-Kala are creatures that resemble great winged cragworms, and they are one of the most dangerous things found in the land. It’s said that the numbers of Lug Sorek have been gradually increasing over the years, and eventually they will be in large enough numbers to pose enough of a threat that they could overrun Augur-Kala.
The numbers of the Augurs of Augur-Kala have been steadily declining over the years, despite their greater age and health, and they are rarely able to have children with outsiders. There are rumours of dubious breeding experiments being carried out within the land, whereby the Augurs hope to increase their numbers by making unions with outsiders more fertile.
The Zealitor is the ruler of Augur-Kala, a being of gengineered flesh fused with synth enhancements who lives in the city of Sada Emidu. It’s rumoured that the Zealitor is also bound to his grand palace in some way, and that the being is unable to leave it without losing a significant amount of his power.
Encountered mages are rarely going to be doing nothing, and What’s the Mage Doing? 100 Activities has 100 different things for them to be doing when characters find them.
A Dekas of Alchemical Items III (5E) has ten new alchemical items for 5th Edition for characters to create or buy or for NPCs to own.
Moorlands and heaths are similar regions and often the result of long habitation. 100 Encounters for Moorlands and Heaths (Zweihander) has 100 encounters for such regions and can be used as ways of enhancing journeys or as potential adventure hooks.
Filler Art – Flowers 3 contains five hand drawn flowers. There are two versions of each image, one on a white background, one on a transparent one, at 300 dpi. The images can be used for personal and commercial uses.
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