Guilds are an important part of many fantasy settings and 100 Fantasy Guilds has 100 for characters to encounter. This could merely be guilds to buy from or deal with, or they could be ones to join or run up against.
Sangen Geneering Heist (3Deep) is an adventure for 3Deep and a conversion of the one for Cepheus Engine. The characters are asked to break into a geneering facility, steal some data and destroy the originals and some in-progress experiments. They are not being told everything, though.
100 Cults to Encounter provides 100 different cults for a fantasy setting whose beliefs and actions may be outside of the mainstream religions. They could be a source of interest, conflict or potential adventure hooks.
100 Dogs to Meet in Pugmire has 100 different dogs for the Pugmire setting. Each dog is named and given some details. Some travel around whilst others remain in the same general area. They could be used to flesh out a scene or for more.
Battle cries are often used to inspire troops and strike fear into the enemy. 100 Fantasy Battle Cries (And Their Histories) has 100 different battle cries for forces to shout, together with the histories of how they came to be.
A Dekas of Black Market Alchemical Items (PFRPG) has ten alchemical items of dubious legality for Pathfinder. These items may have illegal uses, as well as their legal ones, or may simply have no legal use at all. Finding them may be problematical.
Music is a staple of a fantasy setting, with bards being perhaps the most famous. The solitary bard is not the only person to play music, though; there are groups of different types who can be encountered, from the ordinary players to those who use magic or things that are not truly instruments at all, and 100 Fantasy Bands has 100 of these.
Books can be a useful source of information, but not every book is necessarily useful. 100 Books to Find on a Monarchies of Mau Bookshelf has 100 books written by cats that could be found on a monarchies bookshelf.
Even in the future, people will probably still need to eat, and 100 Sci-Fi Foods has 100 different foods that characters could find in bars, restaurants, canteens and on ships, from the prosaic to the strange.
Six Pack: Wondrous Christmas Items II (PFRPG) has six new Christmas- themed wondrous items for Pathfinder. These are mostly suited to lighter Christmas adventures, rather than dark ones.
100 Sci-Fi Foods is also included in the Sci-Fi Bar Bundle, which includes a number of supplements related to futuristic bars.
Characters can end up in cities and most such have a seedy underbelly. One element of this is gangs, and this supplement provides 100 different gangs with different motivations that characters could encounter, whether this be as foes, contacts or potential allies.
Knights may often be encountered singly, but a core element of knighthood is the knightly order. Without an order to belong to, a knight is not a true knight. This supplement has 100 different orders that characters could encounter. They are not all the traditional mounted warrior type either; the orders include spellusers and knights who use rather different fighting methods or different areas of interest.
Tieflings are beings with the taint of the infernal in their blood, although they are not necessarily evil. This supplement has 100 different tieflings for characters to encounter. They could be potential allies, potential enemies or simply colourful characters to encounter.
Aasimar are strange beings, touched by the bloodlines of the divine realms. They sometimes appear greatly different to others, and can have unusual abilities. Some are worshipped, some are feared. 100 Unusual Aasimar has 100 different aasimar that characters could encounter.
Colour Filler Art – Buried Chest is a piece of filler art with a chest partially buried in the sand. The filler is a 300 dpi TIFF image, about 12 cm by 7 cm. The art can be used in personal and commercial products.
Nobles can be a common sight in fantasy medieval settings. 100 Nobles to Encounter has 100 nobles listed, with their names and some other details. They can be a source of adventure hooks, foes or simply background colour for the local court.
The Invocation tradition was introduced in Demon Lord’s Companion 2. Characters can bind daemons to them, gaining abilities for the duration of the spell at the risk of madness. A Baker’s Dozen of Invocation Spells provides 13 new spells for the tradition.
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